Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering
| UDC.coleccion | Investigación | es_ES |
| UDC.conferenceTitle | VG10: Eurographics/IEEE VGTC on Volume Graphics | es_ES |
| UDC.departamento | Ciencias da Computación e Tecnoloxías da Información | es_ES |
| UDC.endPage | 28 | es_ES |
| UDC.grupoInv | Computer Graphics & Visual Computing (XLab) | es_ES |
| UDC.startPage | 21 | es_ES |
| dc.contributor.author | Agus, Marco | |
| dc.contributor.author | Gobbetti, Enrico | |
| dc.contributor.author | Iglesias-Guitian, Jose A. | |
| dc.contributor.author | Marton, Fabio | |
| dc.date.accessioned | 2025-05-08T14:25:55Z | |
| dc.date.available | 2025-05-08T14:25:55Z | |
| dc.date.issued | 2010 | |
| dc.description.abstract | [Abstract]: The most common representation of volumetric models is a regular grid of cubical voxels with one value each, from which a smooth scalar field is reconstructed. However, common real-world situations include cases in which volumes represent physical objects with well defined boundaries separating different materials, giving rise to models with quasi-impulsive gradient fields. In our split-voxel representation, we replace blocks of N 3 voxels by one single voxel that is split by a feature plane into two regions with constant values. This representation has little overhead over storing precomputed gradients, and has the advantage that feature planes provide minimal geometric information about the underlying volume regions that can be effectively exploited for volume rendering. We show how to convert a standard mono-resolution representation into a out-of-core multiresolution structure, both for labeled and continuous scalar volumes. We also show how to interactively explore the models using a multiresolution GPU raycasting framework. The technique supports real-time transfer function manipulation and proves particularly useful for fast multiresolution rendering, since accurate silhouettes are preserved even at very coarse levels of detail. | es_ES |
| dc.description.sponsorship | This work is partially supported by the EU Marie Curie Program under the 3DANATOMICALHUMAN project (MRTN-CT-2006-035763). | es_ES |
| dc.identifier.citation | Agus, M., Gobbetti, E., Guitián, J. A. I., & Marton, F. (2010, January). Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. In VG@ Eurographics (pp. 21-28). https://doi.org/10.2312/VG/VG10/021-028 | es_ES |
| dc.identifier.doi | 10.2312/VG/VG10/021-028 | |
| dc.identifier.isbn | 9783905674231 | |
| dc.identifier.uri | http://hdl.handle.net/2183/41941 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | The Eurographics Association | es_ES |
| dc.relation.projectID | info:eu-repo/grantAgreement/EC/FP6/035763 | es_ES |
| dc.relation.uri | https://doi.org/10.2312/VG/VG10/021-028 | es_ES |
| dc.rights | © The Eurographics Association 2010 | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.subject | Computer graphics | es_ES |
| dc.subject | Picture and image generation | es_ES |
| dc.subject | Three-dimensional graphics and realism | es_ES |
| dc.title | Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering | es_ES |
| dc.type | conference output | es_ES |
| dc.type.hasVersion | VoR | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 2baabfcd-ac55-477b-a5db-4f31be84703f | |
| relation.isAuthorOfPublication.latestForDiscovery | 2baabfcd-ac55-477b-a5db-4f31be84703f |
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