Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering

UDC.coleccionInvestigaciónes_ES
UDC.conferenceTitleVG10: Eurographics/IEEE VGTC on Volume Graphicses_ES
UDC.departamentoCiencias da Computación e Tecnoloxías da Informaciónes_ES
UDC.endPage28es_ES
UDC.grupoInvComputer Graphics & Visual Computing (XLab)es_ES
UDC.startPage21es_ES
dc.contributor.authorAgus, Marco
dc.contributor.authorGobbetti, Enrico
dc.contributor.authorIglesias-Guitian, Jose A.
dc.contributor.authorMarton, Fabio
dc.date.accessioned2025-05-08T14:25:55Z
dc.date.available2025-05-08T14:25:55Z
dc.date.issued2010
dc.description.abstract[Abstract]: The most common representation of volumetric models is a regular grid of cubical voxels with one value each, from which a smooth scalar field is reconstructed. However, common real-world situations include cases in which volumes represent physical objects with well defined boundaries separating different materials, giving rise to models with quasi-impulsive gradient fields. In our split-voxel representation, we replace blocks of N 3 voxels by one single voxel that is split by a feature plane into two regions with constant values. This representation has little overhead over storing precomputed gradients, and has the advantage that feature planes provide minimal geometric information about the underlying volume regions that can be effectively exploited for volume rendering. We show how to convert a standard mono-resolution representation into a out-of-core multiresolution structure, both for labeled and continuous scalar volumes. We also show how to interactively explore the models using a multiresolution GPU raycasting framework. The technique supports real-time transfer function manipulation and proves particularly useful for fast multiresolution rendering, since accurate silhouettes are preserved even at very coarse levels of detail.es_ES
dc.description.sponsorshipThis work is partially supported by the EU Marie Curie Program under the 3DANATOMICALHUMAN project (MRTN-CT-2006-035763).es_ES
dc.identifier.citationAgus, M., Gobbetti, E., Guitián, J. A. I., & Marton, F. (2010, January). Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering. In VG@ Eurographics (pp. 21-28). https://doi.org/10.2312/VG/VG10/021-028es_ES
dc.identifier.doi10.2312/VG/VG10/021-028
dc.identifier.isbn9783905674231
dc.identifier.urihttp://hdl.handle.net/2183/41941
dc.language.isoenges_ES
dc.publisherThe Eurographics Associationes_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP6/035763es_ES
dc.relation.urihttps://doi.org/10.2312/VG/VG10/021-028es_ES
dc.rights© The Eurographics Association 2010es_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectComputer graphicses_ES
dc.subjectPicture and image generationes_ES
dc.subjectThree-dimensional graphics and realismes_ES
dc.titleSplit-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Renderinges_ES
dc.typeconference outputes_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication2baabfcd-ac55-477b-a5db-4f31be84703f
relation.isAuthorOfPublication.latestForDiscovery2baabfcd-ac55-477b-a5db-4f31be84703f

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