Between procedures and computer games: Semiotics of practics as a unifying perspective

UDC.coleccionPublicacións UDCes_ES
dc.contributor.authorFerri, Gabrielees_ES
dc.date.accessioned2014-10-02T12:31:20Z
dc.date.available2014-10-02T12:31:20Z
dc.date.issued2012es_ES
dc.description.abstract[Abstract] The debate on the most heuristic methodology for an academic study of competitive practices in computer games is open. Different disciplines, akin in some respects to semiotics, are tackling this issue — from formal ludology to procedural criticism. In this fragmented landscape, a semiotics of practices can provide a unifying point of view over those methods. Computer games can be thought as interactive matrices, narrating machines with which (and against which) players engage in competition — producing at the same time meaning-effects. The mutual interaction between playful practices, machine-side procedures and semiotic strategies for player engagement will be explored, sketching a preliminary semiotic framework for the analysis of games. [es_ES
dc.identifier.citationCulture of communication / Communication of culture, 2012: 291-301. ISBN: 978-84-9749-522-6es_ES
dc.identifier.isbn978-84-9749-522-6es_ES
dc.identifier.urihttp://hdl.handle.net/2183/13320
dc.language.isoenges_ES
dc.publisherUniversidade da Coruñaes_ES
dc.rights.accessRightsopen accesses_ES
dc.titleBetween procedures and computer games: Semiotics of practics as a unifying perspectivees_ES
dc.typeconference outputes_ES
dspace.entity.typePublication

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
CC-130_art_28.pdf
Size:
777.68 KB
Format:
Adobe Portable Document Format