Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering

UDC.coleccionInvestigaciónes_ES
UDC.departamentoCiencias da Computación e Tecnoloxías da Informaciónes_ES
UDC.grupoInvComputer Graphics & Visual Computing (XLab)es_ES
UDC.institutoCentroCITIC - Centro de Investigación de Tecnoloxías da Información e da Comunicaciónes_ES
UDC.issue7es_ES
UDC.journalTitleIEEE Transactions on Visualization and Computer Graphicses_ES
UDC.volume28es_ES
dc.contributor.authorIglesias-Guitian, Jose A.
dc.contributor.authorMane, Prajita
dc.contributor.authorMoon, Bochang
dc.date.accessioned2025-04-30T19:19:00Z
dc.date.available2025-04-30T19:19:00Z
dc.date.issued2020-11-12
dc.description© 2020 IEEE. This version of the article has been accepted for publication, after peer review. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The Version of Record is available online at: https://doi.org/10.1109/TVCG.2020.3037680es_ES
dc.description.abstract[Abstract]: Direct volume rendering (DVR) using volumetric path tracing (VPT) is a scientific visualization technique that simulates light transport with objects’ matter using physically-based lighting models. Monte Carlo (MC) path tracing is often used with surface models, yet its application for volumetric models is difficult due to the complexity of integrating MC light-paths in volumetric media with none or smooth material boundaries. Moreover, auxiliary geometry-buffers (G-buffers) produced for volumes are typically very noisy, failing to guide image denoisers relying on that information to preserve image details. This makes existing real-time denoisers, which take noise-free G-buffers as their input, less effective when denoising VPT images. We propose the necessary modifications to an image-based denoiser previously used when rendering surface models, and demonstrate effective denoising of VPT images. In particular, our denoising exploits temporal coherence between frames, without relying on noise-free G-buffers, which has been a common assumption of existing denoisers for surface-models. Our technique preserves high-frequency details through a weighted recursive least squares that handles heterogeneous noise for volumetric models. We show for various real data sets that our method improves the visual fidelity and temporal stability of VPT during classic DVR operations such as camera movements, modifications of the light sources, and editions to the volume transfer functiones_ES
dc.description.sponsorshipThe authors would like to thank reviewers for their insightful feedback. We also thank S. Oh, F. Lumbreras and J. Serrat for their help with Tensorflow, and T. Kroes for Exposure Render. The datasets are courtesy of the OsiriX Foundation (MANIX), University of Texas (CHAMELEON), University of Arizona (HELODERMA) and XYZ RGB Inc. (DRAGON). This work has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie g.a. No 665919. J.A. Iglesias-Guitian acknowledges the UDC-Inditex InTalent programme, the Spanish Ministry project TIN2017-88709-R, RYC2018-025385-I (MCIU/AEI/FEDER, EU), FEDER Galicia ED431G 2019/01 and the Nvidia GPU Grant Program. B. Moon was supported by The Cross-Ministry Giga KOREA Project grant funded by the Korea government (MSIT) (No. GK20P0300)es_ES
dc.description.sponsorshipXunta de Galicia; ED431G 2019/01es_ES
dc.description.sponsorshipKorea. Korea government (MSIT); GK20P0300es_ES
dc.identifier.citationJ. A. Iglesias-Guitian, P. Mane and B. Moon, "Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering," in IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 7, pp. 2734-2747, 1 July 2022, doi: 10.1109/TVCG.2020.3037680es_ES
dc.identifier.issn1941-0506
dc.identifier.issn1077-2626
dc.identifier.urihttp://hdl.handle.net/2183/41894
dc.language.isoenges_ES
dc.publisherIEEEes_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/665919es_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016/TIN2017-88709-R/ES/DESARROLLO DE AGENTES DE NAVEGACION AUTONOMOSes_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/RYC2018-025385-I/ES/es_ES
dc.relation.urihttps://doi.org/10.1109/TVCG.2020.3037680es_ES
dc.rights© 2020, IEEEes_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectVolume renderinges_ES
dc.subjectGlobal illuminationes_ES
dc.subjectPath-tracinges_ES
dc.subjectParticipating mediaes_ES
dc.subjectImage-space filteringes_ES
dc.subjectReal-time denoisinges_ES
dc.titleReal-Time Denoising of Volumetric Path Tracing for Direct Volume Renderinges_ES
dc.typejournal articlees_ES
dc.type.hasVersionAMes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication2baabfcd-ac55-477b-a5db-4f31be84703f
relation.isAuthorOfPublication.latestForDiscovery2baabfcd-ac55-477b-a5db-4f31be84703f

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