The experience of the Empty Museum: displaying cultural contents on an immersive, walkable VR room
| UDC.coleccion | Investigación | es_ES |
| UDC.conferenceTitle | Proceedings Computer Graphics International 2004 | es_ES |
| UDC.departamento | Ciencias da Computación e Tecnoloxías da Información | es_ES |
| UDC.departamento | Enxeñaría Civil | es_ES |
| UDC.endPage | 443 | es_ES |
| UDC.grupoInv | Grupo Integrado de Enxeñaría (GII) | es_ES |
| UDC.grupoInv | Computer Graphics & Visual Computing (XLab) | es_ES |
| UDC.grupoInv | Grupo de Visualización Avanzada e Cartografía (Videalab/Cartolab) | es_ES |
| UDC.institutoCentro | CITIC - Centro de Investigación de Tecnoloxías da Información e da Comunicación | es_ES |
| UDC.startPage | 436 | es_ES |
| dc.contributor.author | Hernández-Ibáñez, Luis A. | |
| dc.contributor.author | Taibo, Javier | |
| dc.contributor.author | Seoane, Antonio | |
| dc.contributor.author | López, Rubén | |
| dc.contributor.author | Mihura-López, Rocío | |
| dc.date.accessioned | 2024-11-06T12:24:13Z | |
| dc.date.available | 2024-11-06T12:24:13Z | |
| dc.date.issued | 2004 | |
| dc.description.abstract | [Abstract] We describe the use of an immersive, walkable VR system called The Empty Museum that the authors have developed to allow the users to walk in virtual spaces where they can experience interactive 3D cultural contents. We briefly describe the architecture of the system, to focus on the analysis of the modes of interaction between user and content in this hybrid space where the user itself takes the role of the cursor and the physical space constitutes the interface. Finally, it shows several examples of its use on a real exhibition to display contents related to local topics, from traditions to art. | es_ES |
| dc.identifier.citation | Hernandez, L., Taibo, T., Seoane, A., Lopez, R., Lopez, R. (2004). The experience of the Empty Museum: displaying cultural contents on an immersive, walkable VR room. In Proceedings Computer Graphics International, 2004, p. 436-443, doi: 10.1109/CGI.2004.1309245 | es_ES |
| dc.identifier.uri | http://hdl.handle.net/2183/39960 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | IEEE | es_ES |
| dc.relation.uri | https://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309245 | es_ES |
| dc.rights | © © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.subject | Cultural differences | es_ES |
| dc.subject | Virtual reality | es_ES |
| dc.subject | Computer graphics | es_ES |
| dc.title | The experience of the Empty Museum: displaying cultural contents on an immersive, walkable VR room | es_ES |
| dc.type | conference output | es_ES |
| dspace.entity.type | Publication | |
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| relation.isAuthorOfPublication | 3e067df9-5270-4567-8762-b20fd8c79799 | |
| relation.isAuthorOfPublication.latestForDiscovery | ba265668-f394-4d29-9e05-edddad82ce3a |
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