Developing cooperative learning and TV-like quizzes to improve students’ motivation in higher education
| UDC.coleccion | Investigación | es_ES |
| UDC.conferenceTitle | IEEE URUCON 2021 Virtual Conference | es_ES |
| UDC.departamento | Enxeñaría de Computadores | es_ES |
| UDC.endPage | 526 | es_ES |
| UDC.grupoInv | Grupo de Tecnoloxía Electrónica e Comunicacións (GTEC) | es_ES |
| UDC.journalTitle | 2021 IEEE URUCON | es_ES |
| UDC.startPage | 522 | es_ES |
| dc.contributor.author | Fresnedo, Óscar | |
| dc.contributor.author | Castro-Castro, Paula-María | |
| dc.contributor.author | Dapena, Adriana | |
| dc.contributor.author | Laport, Francisco | |
| dc.date.accessioned | 2024-11-25T08:18:35Z | |
| dc.date.available | 2024-11-25T08:18:35Z | |
| dc.date.issued | 2021-11-24 | |
| dc.description | The congress was held in Montevideo, Uruguay. 24-26 November 2021 | es_ES |
| dc.description.abstract | [Abstract]: In this work, we present an instructional methodology which combines the use of Cooperative Learning (CL) and Team Game Tournaments (TGT) for the design of motivating learning activities in higher education. It was proposed as an alternative to the traditional instructional method for theoretical lectures based on a unidirectional transmission of information from the professor to students with minimum interaction. This traditional methodology is in general monotonous and discouraging for students. However, neuroscience and pedagogical studies suggest the importance of generating emotion and motivation for students to achieve better comprehension and more significant learning. Following the steps defined by the action-research in the educational context, we have elaborated an action plan which includes the design of learning activities based on active methodologies with an appealing format for students with the objective of improving their motivation and involvement for the theoretical content of the subjects. We have also gathered some evidence based on the students' opinions and performance to assess the impact of the methodology. These results show positive signs about the impact of this variation in the instructional methodology as students feel more motivated and excited when they learn from this type of activities. | es_ES |
| dc.description.sponsorship | The authors belong to the teaching innovation group MATEES at the University of A Coruña. This work has been funded by the Xunta de Galicia (by grant ED431C 2020/15, and grant ED431G2019/01 to support the Centro de Investigación de Galicia “CITIC”), the Agencia Estatal de Investigación of Spain (by grants RED2018-102668-T and PID2019-104958RB-C42), ERDF funds of the EU (FEDER Galicia 2014–2020 & AEI/FEDER Programs, UE), and the predoctoral grant ED481A-2018/156. | es_ES |
| dc.description.sponsorship | Xunta de Galicia; ED431C 2020/15 | es_ES |
| dc.description.sponsorship | Xunta de Galicia; ED431G2019/01 | es_ES |
| dc.description.sponsorship | Xunta de Galicia; ED481A-2018/156 | es_ES |
| dc.identifier.citation | O. Fresnedo, P. M. Castro, A. Dapena, y F. L. Lopez, «Developing cooperative learning and TV-like quizzes to improve students’ motivation in higher education», en 2021 IEEE URUCON, Montevideo, Uruguay: IEEE, nov. 2021, pp. 522-526. doi: 10.1109/URUCON53396.2021.9647109. | es_ES |
| dc.identifier.uri | http://hdl.handle.net/2183/40272 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | IEEE | es_ES |
| dc.relation.projectID | info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2019-104958RB-C42/ES/AVANCES EN CODIFICACION Y PROCESADO DE SEÑAL PARA LA SOCIEDAD DIGITAL/ | es_ES |
| dc.relation.uri | https://doi.org/10.1109/URUCON53396.2021.9647109 | es_ES |
| dc.rights | © 2021 IEEE. This version of the paper has been accepted for publication. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The final published paper is available online at: https://doi.org/10.1109/URUCON53396.2021.9647109 | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.rights.uri | * | |
| dc.subject | Active methodologies | es_ES |
| dc.subject | Cooperative learning | es_ES |
| dc.subject | Team game tournaments | es_ES |
| dc.subject | Learning experience | es_ES |
| dc.title | Developing cooperative learning and TV-like quizzes to improve students’ motivation in higher education | es_ES |
| dc.type | conference output | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | d278b552-009c-411c-863c-8b6944c9d1f3 | |
| relation.isAuthorOfPublication | 6d98941b-5537-49e3-84aa-16b84949f66d | |
| relation.isAuthorOfPublication | 91c5c67f-2bb0-4420-92ec-457806e8cf96 | |
| relation.isAuthorOfPublication | 53b7aaca-4173-401b-94f9-37275a0a17b4 | |
| relation.isAuthorOfPublication.latestForDiscovery | d278b552-009c-411c-863c-8b6944c9d1f3 |
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