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http://hdl.handle.net/2183/34056 Creación de un motor de videojuegos 2D multiplataforma para sistemas empotrados
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Vázquez Cancela, Nicolás
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Universidade da Coruña. Facultade de Informática
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Abstract
[Resumen]: En este proyecto se describe el proceso completo de desarrollo de un motor gráfico destinado a
la creación de videojuegos 2D, diseñado específicamente para sistemas empotrados y compatible
con diversas plataformas. La implementación se realiza utilizando el lenguaje de programación
C++ y se aprovecha la funcionalidad proporcionada por la popular biblioteca multimedia SDL
(Simple DirectMedia Layer) para el manejo de eventos, renderizado, audio, entrada y salida.
El motor gráfico se compone de clases abstractas, siguiendo un patrón de plantilla. Estas
clases deben ser implementadas para representar objetos del videojuego, otorgándoles diversas
funcionalidades. Además, se incluye una API para la gestión de recursos, como ficheros,
escenas, sprite sheets, animaciones, sonidos y música. Con el motor se incluye un editor de
escenas en línea de comandos, que facilita la creación y modificación de escenas y pantallas,
junto con sus objetos. Finalmente, el motor culmina en la generación del ejecutable del juego,
que implementa su bucle principal.
El proyecto incluye, además, un pequeño juego de demostración, realizado íntegramente
con el motor propuesto, probado tanto en una Raspberry Pi 1 como en un PC.
[Abstract]: This project outlines the complete process of creating a game engine designed for the development of 2D video games, specifically tailored for embedded systems and compatible across various platforms. The implementation was done using the C++ programming language, harnessing the capabilities provided by the widely-used multimedia library SDL(Simple DirectMedia Layer) for event handling, rendering, audio, input and output. The graphics engine consists of abstract classes following a template pattern. These classes need to be implemented to represent game objects, giving to them diverse functionalities. Furthermore, an API is included for resource management, like files, scenes, sprite sheets, animations, sounds, and music. Has a scene editor to allow the creation and modification of scenes, along with their respective objects. Ultimately, the engine culminates in generating the game’s executable, which implements its main loop.
[Abstract]: This project outlines the complete process of creating a game engine designed for the development of 2D video games, specifically tailored for embedded systems and compatible across various platforms. The implementation was done using the C++ programming language, harnessing the capabilities provided by the widely-used multimedia library SDL(Simple DirectMedia Layer) for event handling, rendering, audio, input and output. The graphics engine consists of abstract classes following a template pattern. These classes need to be implemented to represent game objects, giving to them diverse functionalities. Furthermore, an API is included for resource management, like files, scenes, sprite sheets, animations, sounds, and music. Has a scene editor to allow the creation and modification of scenes, along with their respective objects. Ultimately, the engine culminates in generating the game’s executable, which implements its main loop.
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Atribución 3.0 España







