Real-time Deblocked GPU Rendering of Compressed Volumes

UDC.coleccionInvestigaciónes_ES
UDC.conferenceTitleVMV 2014es_ES
UDC.departamentoCiencias da Computación e Tecnoloxías da Informaciónes_ES
UDC.endPage174es_ES
UDC.grupoInvComputer Graphics & Visual Computing (XLab)es_ES
UDC.startPage167es_ES
dc.contributor.authorMarton, Fabio
dc.contributor.authorIglesias-Guitian, Jose A.
dc.contributor.authorDíaz, José
dc.contributor.authorGobbetti, Enrico
dc.date.accessioned2025-05-06T16:30:27Z
dc.date.available2025-05-06T16:30:27Z
dc.date.issued2014
dc.descriptionPresented at the 19th International Workshop on Vision, Modeling, and Visualization, VMV 2014, Darmstadt, Germany, October 8-10, 2014.es_ES
dc.description.abstract[Abstract]: The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the problem for the first time, by introducing a specialized deferred filtering architecture working on block-compressed data and including a novel deblocking algorithm. The architecture efficiently performs high quality shading of massive datasets by closely coordinating visibility- and resolution-aware adaptive data loading with GPU-accelerated per-frame data decompression, deblocking, and rendering. A thorough evaluation including quantitative and qualitative measures demonstrates the performance of our approach on large static and dynamic datasets including a massive 5124 turbulence simulation (256GB), which is aggressively compressed to less than 2 GB, so as to fully upload it on graphics board and to explore it in real-time during animation.es_ES
dc.description.sponsorshipThis work is partially supported by the EU FP7 program under the DIVA (290277) and GOLEM (251415) projects.es_ES
dc.identifier.citationMarton, F., Iglesias-Guitián, J. A., Díaz, J., & Gobbetti, E. (2014, January). Real-time deblocked GPU rendering of compressed volumes. In Vision, Modeling & Visualization, Eurographics Association, 978-3-905674-74-3, pp. 167-174. https://doi.org/10.2312/vmv.20141290es_ES
dc.identifier.doi10.2312/vmv.20141290
dc.identifier.isbn978-3-905674-74-3
dc.identifier.urihttp://hdl.handle.net/2183/41920
dc.language.isoenges_ES
dc.publisherThe Eurographics Associationes_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/290277es_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/251415es_ES
dc.relation.urihttps://doi.org/10.2312/vmv.20141290es_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectPicture/Image generationes_ES
dc.subjectComputer graphicses_ES
dc.subjectCoding and Information theoryes_ES
dc.subjectData compaction and compressiones_ES
dc.subjectThree-dimensional graphics and realismes_ES
dc.titleReal-time Deblocked GPU Rendering of Compressed Volumeses_ES
dc.typeconference outputes_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication2baabfcd-ac55-477b-a5db-4f31be84703f
relation.isAuthorOfPublication69a78c82-fd02-4b5a-93cd-11c2fccb9e50
relation.isAuthorOfPublication.latestForDiscovery2baabfcd-ac55-477b-a5db-4f31be84703f

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