Real-time Deblocked GPU Rendering of Compressed Volumes
| UDC.coleccion | Investigación | es_ES |
| UDC.conferenceTitle | VMV 2014 | es_ES |
| UDC.departamento | Ciencias da Computación e Tecnoloxías da Información | es_ES |
| UDC.endPage | 174 | es_ES |
| UDC.grupoInv | Computer Graphics & Visual Computing (XLab) | es_ES |
| UDC.startPage | 167 | es_ES |
| dc.contributor.author | Marton, Fabio | |
| dc.contributor.author | Iglesias-Guitian, Jose A. | |
| dc.contributor.author | Díaz, José | |
| dc.contributor.author | Gobbetti, Enrico | |
| dc.date.accessioned | 2025-05-06T16:30:27Z | |
| dc.date.available | 2025-05-06T16:30:27Z | |
| dc.date.issued | 2014 | |
| dc.description | Presented at the 19th International Workshop on Vision, Modeling, and Visualization, VMV 2014, Darmstadt, Germany, October 8-10, 2014. | es_ES |
| dc.description.abstract | [Abstract]: The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the problem for the first time, by introducing a specialized deferred filtering architecture working on block-compressed data and including a novel deblocking algorithm. The architecture efficiently performs high quality shading of massive datasets by closely coordinating visibility- and resolution-aware adaptive data loading with GPU-accelerated per-frame data decompression, deblocking, and rendering. A thorough evaluation including quantitative and qualitative measures demonstrates the performance of our approach on large static and dynamic datasets including a massive 5124 turbulence simulation (256GB), which is aggressively compressed to less than 2 GB, so as to fully upload it on graphics board and to explore it in real-time during animation. | es_ES |
| dc.description.sponsorship | This work is partially supported by the EU FP7 program under the DIVA (290277) and GOLEM (251415) projects. | es_ES |
| dc.identifier.citation | Marton, F., Iglesias-Guitián, J. A., Díaz, J., & Gobbetti, E. (2014, January). Real-time deblocked GPU rendering of compressed volumes. In Vision, Modeling & Visualization, Eurographics Association, 978-3-905674-74-3, pp. 167-174. https://doi.org/10.2312/vmv.20141290 | es_ES |
| dc.identifier.doi | 10.2312/vmv.20141290 | |
| dc.identifier.isbn | 978-3-905674-74-3 | |
| dc.identifier.uri | http://hdl.handle.net/2183/41920 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | The Eurographics Association | es_ES |
| dc.relation.projectID | info:eu-repo/grantAgreement/EC/FP7/290277 | es_ES |
| dc.relation.projectID | info:eu-repo/grantAgreement/EC/FP7/251415 | es_ES |
| dc.relation.uri | https://doi.org/10.2312/vmv.20141290 | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.subject | Picture/Image generation | es_ES |
| dc.subject | Computer graphics | es_ES |
| dc.subject | Coding and Information theory | es_ES |
| dc.subject | Data compaction and compression | es_ES |
| dc.subject | Three-dimensional graphics and realism | es_ES |
| dc.title | Real-time Deblocked GPU Rendering of Compressed Volumes | es_ES |
| dc.type | conference output | es_ES |
| dc.type.hasVersion | VoR | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 2baabfcd-ac55-477b-a5db-4f31be84703f | |
| relation.isAuthorOfPublication | 69a78c82-fd02-4b5a-93cd-11c2fccb9e50 | |
| relation.isAuthorOfPublication.latestForDiscovery | 2baabfcd-ac55-477b-a5db-4f31be84703f |
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