User, metric, and computational evaluation of foveated rendering methods
| UDC.coleccion | Investigación | es_ES |
| UDC.conferenceTitle | SAP 2016 | es_ES |
| UDC.departamento | Ciencias da Computación e Tecnoloxías da Información | es_ES |
| UDC.endPage | 14 | es_ES |
| UDC.grupoInv | Computer Graphics & Visual Computing (XLab) | es_ES |
| UDC.startPage | 7 | es_ES |
| dc.contributor.author | Swafford, Nicholas T. | |
| dc.contributor.author | Iglesias-Guitian, Jose A. | |
| dc.contributor.author | Koniaris, Charalampos | |
| dc.contributor.author | Moon, Bochang | |
| dc.contributor.author | Cosker, Darren | |
| dc.contributor.author | Mitchell, Kenny | |
| dc.date.accessioned | 2025-05-06T12:48:20Z | |
| dc.date.available | 2025-05-06T12:48:20Z | |
| dc.date.issued | 2016 | |
| dc.description | This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in SAP 2016, https://doi.org/10.1145/2931002.2931011 | es_ES |
| dc.description.abstract | [Abstract]: Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's perception of a full quality render. We consider three foveated rendering methods and propose practical rules of thumb for each method to achieve significant performance gains in real-time rendering frameworks. Additionally, we contribute a new metric for perceptual foveated rendering quality building on HDR-VDP2 that, unlike traditional metrics, considers the loss of fidelity in peripheral vision by lowering the contrast sensitivity of the model with visual eccentricity based on the Cortical Magnification Factor (CMF). The new metric is parameterized on user-test data generated in this study. Finally, we run our metric on a novel foveated rendering method for real-time immersive 360° content with motion parallax. | es_ES |
| dc.description.sponsorship | We would like to thank Engineering and Physical Sciences Research Council (EPSRC) and Innovate UK (Project Number 101858) for their help funding this research. We would also like to thank Epic Games Inc. for allowing the use of their Elemental demo, the Stanford Computer Graphics Laboratory for their “Stanford Bunny” mesh, and McGuire Graphics Data for their “Sibenik Cathedral” mesh [McGuire 2011]. | es_ES |
| dc.description.sponsorship | UK Research and Innovation; 101858 | es_ES |
| dc.identifier.citation | N. T. Swafford, J. A. Iglesias-Guitian, C. Koniaris, B. Moon, D. Cosker, and K. Mitchell, "User, metric, and computational evaluation of foveated rendering methods", Proceedings of the ACM Symposium on Applied Perception, SAP 2016, Pp. 7 - 14, https://doi.org/10.1145/2931002.2931011 | es_ES |
| dc.identifier.doi | 10.1145/2931002.2931011 | |
| dc.identifier.isbn | 978-145034383-1 | |
| dc.identifier.uri | http://hdl.handle.net/2183/41916 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | ACM | es_ES |
| dc.relation.uri | https://doi.org/10.1145/2931002.2931011 | es_ES |
| dc.rights | © 2016 {Owner/Author | ACM} | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.subject | Foveated rendering | es_ES |
| dc.subject | Perception | es_ES |
| dc.subject | Virtual reality | es_ES |
| dc.title | User, metric, and computational evaluation of foveated rendering methods | es_ES |
| dc.type | conference output | es_ES |
| dc.type.hasVersion | AM | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 2baabfcd-ac55-477b-a5db-4f31be84703f | |
| relation.isAuthorOfPublication.latestForDiscovery | 2baabfcd-ac55-477b-a5db-4f31be84703f |
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