Using immersive environments in e-mental health rehabilitation programs directed to future health professionals to promote empathy and health literacy about schizophrenia

UDC.coleccionInvestigaciónes_ES
UDC.departamentoFisioterapia, Medicina e Ciencias Biomédicases_ES
UDC.grupoInvTecnoloxía Aplicada á Investigación en Ocupación, Igualdade e Saúde (TALIONIS)es_ES
UDC.issue15es_ES
UDC.journalTitleHealthcarees_ES
UDC.startPage1550es_ES
UDC.volume12es_ES
dc.contributor.authorVeloso Gomes, Paulo
dc.contributor.authorMarques, António
dc.contributor.authorPereira, Javier
dc.contributor.authorPimenta, Rui
dc.contributor.authorDonga, João
dc.contributor.authorSimoes de Almeida, Raquel
dc.date.accessioned2024-08-19T08:57:45Z
dc.date.available2024-08-19T08:57:45Z
dc.date.issued2024-08-05
dc.description.abstract[Abstract] Rehabilitation involves all types of patients, including people with schizophrenia. Schizophrenia is considered a complex syndrome characterized in general by fundamental and characteristic distortions of thinking and perception. The quality of life of a person with schizophrenia can be compromised by difficulty in carrying out their daily tasks and by the social stigma of their condition. The importance of training and sensitizing students in rehabilitation areas to this type of problem to improve the rehabilitation processes in which they will participate as future professionals involves empathy and the ability to communicate with these populations. It is possible through virtual reality to create immersive environments to simulate some psychotic symptoms characteristic of people with schizophrenia, such as visual hallucinations and hearing voices. The aim of this study was to test the effect of exposure to experiences characteristic of schizophrenia through two different types of immersive environments, graphical computational virtual reality and 360° video, on students from areas of social rehabilitation regarding empathy, social distance, and attitudes towards people with schizophrenia. Although the results were positive for the three parameters under study, no significant differences were found for each of them between the environments to which the participants were exposed. This study concluded that the choice between the two types of immersive environments should be based on the project's objectives, the target audience's needs, and available resources, rather than the type of environment itself, as their impact was similar.es_ES
dc.description.sponsorshipThis research was funded by Fundação para a Ciência e Tecnologia (FCT) through R&D Units funding (UIDB/05210/2020).es_ES
dc.description.sponsorshipPortugal. Fundação para a Ciência e Tecnologia (FCT); UIDB/05210/2020es_ES
dc.identifier.citationVeloso Gomes P, Marques A, Pereira J, Pimenta R, Donga J, Simões de Almeida R. Using immersive environments in e-mental health rehabilitation programs directed to future health professionals to promote empathy and health literacy about schizophrenia . Healthcare (Basel). 2024 Aug 5;12(15):1550.es_ES
dc.identifier.doi10.3390/healthcare12151550
dc.identifier.issn2227-9032
dc.identifier.urihttp://hdl.handle.net/2183/38609
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.relation.urihttps://doi.org/10.3390/healthcare12151550es_ES
dc.rightsCreative Commons Attribution 4.0 International License (CC-BY 4.0)es_ES
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subject360° videoes_ES
dc.subjectE-mental healthes_ES
dc.subjectEmpathyes_ES
dc.subjectHealth literacyes_ES
dc.subjectImmersive environmentses_ES
dc.subjectRehabilitationes_ES
dc.subjectSchizophreniaes_ES
dc.subjectVirtual realityes_ES
dc.titleUsing immersive environments in e-mental health rehabilitation programs directed to future health professionals to promote empathy and health literacy about schizophreniaes_ES
dc.typejournal articlees_ES
dspace.entity.typePublication
relation.isAuthorOfPublicationa435b1b6-22a7-49e2-a5bd-854ebe0ac947
relation.isAuthorOfPublication.latestForDiscoverya435b1b6-22a7-49e2-a5bd-854ebe0ac947

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