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http://hdl.handle.net/2183/24902 Realidad virtual como tecnología asistencial a deportistas con movilidad reducida en silla de ruedas
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Cáceres Rodríguez, Iván
Pérez, Emiliano
Tejado, Inés
Vinagre, Blas M.
Merchán, Pilar
Salamanca, Santiago
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Cáceres, I., Pérez, E., Tejado, I., Vinagre, B., Merchán, P., Salamanca, S. Realidad virtual como tecnología asistencial a deportistas con movilidad reducida en silla de ruedas. En Actas de las XXXIX Jornadas de Automática, Badajoz, 5-7 de Septiembre de 2018 (pp.1053-1060). DOI capítulo: https://doi.org/10.17979/spudc.9788497497565.1053 DOI libro: https://doi.org/10.17979/spudc.9788497497565
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Abstract
[Resumen] Son numerosas las tecnologías que se han ido incorporando al ámbito deportivo paralímpico en los últimos años con el objeto de desarrollar sistemas de asistencia que permitan mejorar el rendimiento de los deportistas, como por ejemplo, aquellos con movilidad reducida en silla de ruedas. Entre ellas, cabe destacar el potencial de la realidad virtual para crear mundos interactivos como medio de inmersión. Este trabajo describe el proceso de integración de unos guantes de datos en el simulador de movimiento de la Universidad de Extremadura para la creación de mundos virtuales para la asistencia a este tipo de deportistas con movilidad reducida con el objeto de mejorar, en un futuro, su rendimiento deportivo. Para ilustrar el potencial de este simulador, se presenta una aplicación de baloncesto desarrollada a modo de ejemplo.
[Abstract] There are many technologies that have been incorporated into paralympic sports in recent years with the aim of developing assistance systems that improve the performance of athletes, such as those with locomotion disability in wheelchairs. Among them, it is worth noting the potential of virtual reality to create interactive worlds as a means of immersion. This work describes the process of integrating data gloves in the simulator of motion of the University of Extremadura for the creation of virtual worlds to assist such a kind of athletes with locomotion disability in order to improve, in the future, their sporting performance. To illustrate the potential of this simulator, a basketball application is developed as an example
[Abstract] There are many technologies that have been incorporated into paralympic sports in recent years with the aim of developing assistance systems that improve the performance of athletes, such as those with locomotion disability in wheelchairs. Among them, it is worth noting the potential of virtual reality to create interactive worlds as a means of immersion. This work describes the process of integrating data gloves in the simulator of motion of the University of Extremadura for the creation of virtual worlds to assist such a kind of athletes with locomotion disability in order to improve, in the future, their sporting performance. To illustrate the potential of this simulator, a basketball application is developed as an example
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Atribución-NoComercial 3.0 España


