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https://hdl.handle.net/2183/48298 Aplicación web para xogar en liña a adiviñar cancións
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Varela Gómez, José Antonio
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Universidade da Coruña. Facultade de Informática
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Abstract
[Resumo]: A música constitúe unha das formas de expresión máis universais, capaz de transmitir senti mentos e lembranzas sen necesidade de palabras. Nos últimos anos, co avance das tecnoloxías de streaming e as plataformas dixitais, o consumo musical disparouse, permitindo que per soas de todo o mundo descubran novos xéneros e artistas de maneira inmediata. Con este crecemento, viron un auxe os artistas que se benefician economicamente disto, pero o mun do do outro lado desta forma de expresión sigue estancado maiormente no mero consumo por escoita deste medio tan especial e emotivo de expresión. Tendo isto en mente, o traballo que se pretende realizar consiste na creación dunha aplicación en liña con tecnoloxías Java e JavaScript na que a xente poida empregar os seus arquivos musicais para xogar a adiviñar cancións (propias e alleas) en liña.
[Abstract]: Music is one of the most universal forms of expression, capable of transmitting feelings and memories without the need for words. In recent years, with the rise of streaming technologies and digital platforms, music consumption has skyrocketed, allowing people all over the world to discover new genres and artists instantly. With this growth, many artists have benefited economically, but on the other side of this form of expression, the experience has largely remained limited to simple listening, keeping this special and emotional medium mostly at the level of passive consumption. Having this in mind, the aim of this project is the development of an online application using Java and JavaScript technologies, where users can upload their own or others’ audio files to play song-guessing games online.
[Abstract]: Music is one of the most universal forms of expression, capable of transmitting feelings and memories without the need for words. In recent years, with the rise of streaming technologies and digital platforms, music consumption has skyrocketed, allowing people all over the world to discover new genres and artists instantly. With this growth, many artists have benefited economically, but on the other side of this form of expression, the experience has largely remained limited to simple listening, keeping this special and emotional medium mostly at the level of passive consumption. Having this in mind, the aim of this project is the development of an online application using Java and JavaScript technologies, where users can upload their own or others’ audio files to play song-guessing games online.
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Attribution-NonCommercial-NoDerivatives 4.0 International





