Virtual Reality for Cognitive Stimulation in the Elderly and Individuals with Disability

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Fernández-Garrido, Iago

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Abstract

[Abstract] The recent advances in virtual reality enable the creation of highly realistic and immersive environments. The purpose of this project is to develop a virtual reality tool for cognitive stimulation in the elderly and people with disabilities through gamification. This tool will feature a range of activities, with adjustable difficulty levels and accessibility options. These activities can be combined with a 360º video to create a gymkhana or a circuit, providing users with an engaging and customized experience to enhance cognitive abilities and mental Agility

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Cursos e Congresos, C-155

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Attribution 4.0 International (CC BY 4.0)
Attribution 4.0 International (CC BY 4.0)

Except where otherwise noted, this item's license is described as Attribution 4.0 International (CC BY 4.0)