Emotional Training and Modification of Disruptive Behaviors through Computer-Game-Based Music Therapy in Secondary Education

UDC.coleccionInvestigaciónes_ES
UDC.departamentoDidácticas Específicas e Métodos de Investigación e Diagnóstico en Educaciónes_ES
UDC.endPage21es_ES
UDC.grupoInvGrupo de Investigación en Avaliación e Calidade Educativa (GIACE)es_ES
UDC.issue5es_ES
UDC.journalTitleApplied Scienceses_ES
UDC.startPage1es_ES
UDC.volume10es_ES
dc.contributor.authorChao-Fernández, Rocío
dc.contributor.authorGisbert Caudeli, Vicenta
dc.contributor.authorVázquez-Sánchez, Rubén
dc.date.accessioned2020-04-17T09:13:43Z
dc.date.available2020-04-17T09:13:43Z
dc.date.issued2020
dc.description.abstract[Abstract] Music education research has shown interest in music therapy for integral development of the person, both in their performance and academic knowledge and in their personality. This project aims to analyze the benefits of music therapy in the comprehensive training of students with disruptive behaviors (n = 6). Tests designed by Gallego, Alonso, Cruz, and Lizama (1999) were conducted to assess emotional intelligence, which showed very low results. A series of activities were designed based on the use of the music videogame Musichao, the curricular content of which was adapted for this pilot experience. Subsequently, the emotional intelligence tests were applied again to determine the effectiveness of the teaching experience. The results indicate that, with the use of this videogame, significant improvements were obtained, both in the development of multiple intelligences and in self-motivation, self-awareness, self-control, and more specifically, in social skills, minimizing behaviors that were classified as inappropriate and/or aggressive, and becoming more skilled in their interactions with the surrounding environment.es_ES
dc.identifier.citationChao-Fernández, R., Gisbert-Caudeli, V., & Vázquez-Sánchez, R. (2020). Emotional Training and Modification of Disruptive Behaviors through Computer-Game-Based Music Therapy in Secondary Education. Applied Sciences, 10(5), 1796. MDPI AG. Retrieved from http://dx.doi.org/10.3390/app10051796es_ES
dc.identifier.doihttps://doi.org/10.3390/app10051796
dc.identifier.urihttp://hdl.handle.net/2183/25351
dc.language.isoenges_ES
dc.relation.urihttps://www.mdpi.com/2076-3417/10/5/1796es_ES
dc.rightsAtribución 3.0 Españaes_ES
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectMusic therapyes_ES
dc.subjectMusic gameses_ES
dc.subjectComputer gamees_ES
dc.subjectDisruptive behaviores_ES
dc.subjectEmotional intelligencees_ES
dc.subjectSocial skillses_ES
dc.subjectSecondary educationes_ES
dc.titleEmotional Training and Modification of Disruptive Behaviors through Computer-Game-Based Music Therapy in Secondary Educationes_ES
dc.typejournal articlees_ES
dspace.entity.typePublication
relation.isAuthorOfPublicationf6afb330-6ffd-4ae1-a561-5101c521e1fb
relation.isAuthorOfPublicationde343411-e0b5-4622-a40b-3c919f823dba
relation.isAuthorOfPublication.latestForDiscoveryf6afb330-6ffd-4ae1-a561-5101c521e1fb

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