Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine

UDC.coleccionInvestigaciónes_ES
UDC.departamentoEnxeñaría Civiles_ES
UDC.endPage51es_ES
UDC.grupoInvGrupo de Visualización Avanzada e Cartografía (Videalab/Cartolab)es_ES
UDC.issue5es_ES
UDC.journalTitleMediterranean Archaeology and Archaeometryes_ES
UDC.startPage43es_ES
UDC.volume16es_ES
dc.contributor.authorHernández-Ibáñez, Luis A.
dc.contributor.authorBarneche-Naya, Viviana
dc.date.accessioned2024-02-02T17:30:47Z
dc.date.available2024-02-02T17:30:47Z
dc.date.issued2016
dc.description.abstract[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement inside real buildings. Authors describe the design of a computer aided navigation system that could facilitate visitors of virtual reconstructions in taking their journey inside digital 3D environments in a more human-like manner. This research considers aspects related to human attention and non-linear narratives in order to develop a new computer aided navigation paradigm using excellent capabilities of real-time visualisation, interaction and human-computer interfacing provided by a game engine. This system obtains information from the virtual environment, which is perceptually enriched by the presence of metainformation associated to the importance in terms of interest of every part, space or element present in the scene. Using this tool, the designer of the experience can influence the user walkthrough in the virtual archaeological environment to meet the expectations of the visit, follow thematic paths or adapt to different user profiles.es_ES
dc.identifier.citationHernández-Ibáñez, L. A. & Barneche-Naya, V. (2016). Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine. Mediterranean Archaeology and Archaeometry, 16 (5), 43-51.es_ES
dc.identifier.issn1108-9628
dc.identifier.issn2241-8121
dc.identifier.urihttp://hdl.handle.net/2183/35368
dc.language.isoenges_ES
dc.publisherUK Zhende Publishinges_ES
dc.relation.urihttps://zenodo.org/records/204965es_ES
dc.rightsAtribución 3.0 Españaes_ES
dc.rightsCreative Commons Attribution License (CC BY)es_ES
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectVirtual navigationes_ES
dc.subjectGame enginees_ES
dc.subjectHuman movementes_ES
dc.subjectVirtual archaeologyes_ES
dc.subjectArchitectural walkthroughes_ES
dc.titleAssisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game enginees_ES
dc.typejournal articlees_ES
dspace.entity.typePublication
relation.isAuthorOfPublicationba265668-f394-4d29-9e05-edddad82ce3a
relation.isAuthorOfPublication96736923-3e76-4f0b-9c78-d924be2a02a5
relation.isAuthorOfPublication.latestForDiscoveryba265668-f394-4d29-9e05-edddad82ce3a

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