Making an Animation as a Means of Dissemination and as a Tool for Research into Historical Sites: The Case Study of San Julián de Samos

UDC.coleccionInvestigaciónes_ES
UDC.departamentoSocioloxía e Ciencias da Comunicaciónes_ES
UDC.endPage151es_ES
UDC.grupoInvGrupo de Estudos Territoriais (GET)es_ES
UDC.issue1-2es_ES
UDC.journalTitleInternational Journal of Humanities and Arts Computinges_ES
UDC.startPage133es_ES
UDC.volume15es_ES
dc.contributor.authorLópez-Salas, Estefanía
dc.date.accessioned2024-01-11T19:39:53Z
dc.date.available2024-01-11T19:39:53Z
dc.date.issued2021-10
dc.description© 2021 The Author(s), This manuscript version is made available under the CC-BY 4.0 license https://creativecommons.org/licenses/by/4.0/ This version of the article has been accepted for publication in International Journal of Humanities and Arts Computing. The final published paper is available online at: https://doi.org/10.3366/ijhac.2021.0266es_ES
dc.descriptionVersión final aceptada de: López-Salas, E. (2021). Making an Animation as a Means of Dissemination and as a Tool for Research into Historical Sites: The Case Study of San Julián de Samos. International Journal of Humanities and Arts Computing 15(1-2), 133-151. https://doi.org/10.3366/ijhac.2021.0266es_ES
dc.description.abstract[Abstract] In this article we will examine how and why the animation ‘Creating the monastic site: from its origins to the nineteenth century’ allowed us to expand the digital art and architectural project ‘Digital Samos. A digital approach to the Monastery of San Julián de Samos’. On the one hand, by making the animation, we were able to create an easy-to-read and more effective visual product to disseminate our research results about the evolving nature of the monastic site of San Julián de Samos in north-western Spain, far beyond static computer-aided design reconstructions. On the other hand, we will see that the animation became a research tool that forced us as scholars to tackle the visualization of relational past realms in their entirety and on a short-term time basis, without compromising the rigour with which computer-based visualization methods and outputs should be used in the communication of and research into cultural heritage.es_ES
dc.identifier.citationLópez-Salas, E. (2021). Making an Animation as a Means of Dissemination and as a Tool for Research into Historical Sites: The Case Study of San Julián de Samos. International Journal of Humanities and Arts Computing 15(1-2), 133-151. https://doi.org/10.3366/ijhac.2021.0266es_ES
dc.identifier.issn1755-1706
dc.identifier.issn1753-8548
dc.identifier.urihttp://hdl.handle.net/2183/34844
dc.language.isoenges_ES
dc.publisherEdinburgh University Presses_ES
dc.relation.urihttps://doi.org/10.3366/ijhac.2021.0266es_ES
dc.rightsAtribución 3.0 Españaes_ES
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectDigital art and architectural historyes_ES
dc.subjectDigital visualizationes_ES
dc.subjectAnimationes_ES
dc.subjectSpatiotemporal changeses_ES
dc.subjectDisseminationes_ES
dc.subjectSpanish monastic architecturees_ES
dc.titleMaking an Animation as a Means of Dissemination and as a Tool for Research into Historical Sites: The Case Study of San Julián de Samoses_ES
dc.typejournal articlees_ES
dspace.entity.typePublication
relation.isAuthorOfPublicationfe6d671c-dffe-42af-89e3-f332627bb025
relation.isAuthorOfPublication.latestForDiscoveryfe6d671c-dffe-42af-89e3-f332627bb025

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