GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display

UDC.coleccionInvestigaciónes_ES
UDC.departamentoCiencias da Computación e Tecnoloxías da Informaciónes_ES
UDC.endPage240es_ES
UDC.grupoInvComputer Graphics & Visual Computing (XLab)es_ES
UDC.issue2es_ES
UDC.journalTitleComputer Graphics Forumes_ES
UDC.startPage231es_ES
UDC.volume27es_ES
dc.contributor.authorAgus, Marco
dc.contributor.authorGobbetti, Enrico
dc.contributor.authorIglesias-Guitian, Jose A.
dc.contributor.authorMarton, Fabio
dc.contributor.authorPintore, Giovanni
dc.date.accessioned2025-05-08T10:03:09Z
dc.date.available2025-05-08T10:03:09Z
dc.date.issued2008-04-24
dc.descriptionThis is the peer reviewed version of the article, which has been published in final form at Computer Graphics Forum. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions. This article may not be enhanced, enriched or otherwise transformed into a derivative work, without express permission from Wiley or by statutory rights under applicable legislation. Copyright notices must not be removed, obscured or modified. The article must be linked to Wiley’s version of record on Wiley Online Library and any embedding, framing or otherwise making available the article or pages thereof by third parties from platforms, services and websites other than Wiley Online Library must be prohibitedes_ES
dc.description.abstract[Abstract]: We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a specially arranged array of projectors and a holographic screen and provides full horizontal parallax. The characteristics of the display are exploited to develop a specialized volume rendering technique able to provide multiple freely moving naked-eye viewers the illusion of seeing and manipulating virtual volumetric objects floating in the display workspace. In our approach, a GPU ray-caster follows rays generated by a multiple-center-of-projection technique while sampling pre-filtered versions of the dataset at resolutions that match the varying spatial accuracy of the display. The method achieves interactive performance and provides rapid visual understanding of complex volumetric data sets even when using depth oblivious compositing techniqueses_ES
dc.description.sponsorshipThis work is partially supported by the Italian Ministry of Research under the CYBERSAR project and by the EU Marie Curie Program under the 3DANATOMICALHUMAN project(MRTN-CT-2006-035763).es_ES
dc.identifier.citationM. Agus, E. Gobbetti, J. A. I. Guitiàn, F. Marton, y G. Pintore, «GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display», Computer Graphics Forum, vol. 27, n.o 2, pp. 231-240, abr. 2008, doi: 10.1111/j.1467-8659.2008.01120.xes_ES
dc.identifier.issn0167-7055
dc.identifier.issn1467-8659
dc.identifier.urihttp://hdl.handle.net/2183/41938
dc.language.isoenges_ES
dc.publisherJohn Wiley & Sonses_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/FP7/035763es_ES
dc.relation.urihttps://doi.org/10.1111/j.1467-8659.2008.01120.xes_ES
dc.rights© 2008 The Author(s) Journal compilation © 2008 The Eurographics Association and Blackwell Publishing Ltd. Published by Blackwell Publishing, 9600 Garsington Road, Oxford OX4 2DQ, UK and350 Main Street, Malden, MA 02148, USAes_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectIn-put/Output Devices Image Displayes_ES
dc.subjectPicture/Image generationes_ES
dc.subjectThree-dimensional graphics and realismes_ES
dc.titleGPU Accelerated Direct Volume Rendering on an Interactive Light Field Displayes_ES
dc.typejournal articlees_ES
dc.type.hasVersionAMes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication2baabfcd-ac55-477b-a5db-4f31be84703f
relation.isAuthorOfPublication.latestForDiscovery2baabfcd-ac55-477b-a5db-4f31be84703f

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