Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments

UDC.coleccionInvestigaciónes_ES
UDC.conferenceTitle3rd XoveTIC Conference; A Coruña, Spain; 8–9 October 2020es_ES
UDC.departamentoFisioterapia, Medicina e Ciencias Biomédicases_ES
UDC.grupoInvTecnoloxía Aplicada á Investigación en Ocupación, Igualdade e Saúde (TALIONIS)es_ES
UDC.issue1es_ES
UDC.journalTitleProceedingses_ES
UDC.startPage26es_ES
UDC.volume54es_ES
dc.contributor.authorGomes, Paulo Veloso
dc.contributor.authorDonga, João
dc.contributor.authorMarques, António
dc.contributor.authorAzevedo, João
dc.contributor.authorPereira, Javier
dc.date.accessioned2020-10-19T12:06:01Z
dc.date.available2020-10-19T12:06:01Z
dc.date.issued2020-08-20
dc.description.abstract[Abstract] This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious control. A dynamic and adaptive model was designed to analyze and define the data flow generated by bio stimuli for the design of interactive immersive environments.es_ES
dc.identifier.citationVeloso Gomes P, Donga J, Marques A, Azevedo J, Pereira J. Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments. Proceedings. 2020; 54(1):26es_ES
dc.identifier.issn2504-3900
dc.identifier.urihttp://hdl.handle.net/2183/26462
dc.language.isoenges_ES
dc.publisherMDPI AGes_ES
dc.relation.urihttps://doi.org/10.3390/proceedings2020054026es_ES
dc.rightsAtribución 4.0 Españaes_ES
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/es/*
dc.subjectMental health and wellnesses_ES
dc.subjectAffective computinges_ES
dc.subjectEmpathyes_ES
dc.subjectImmersive environmentses_ES
dc.subjectAugmented realityes_ES
dc.subjectVirtual realityes_ES
dc.subjectElectroencephalographyes_ES
dc.subjectBiofeedbackes_ES
dc.subjectAffective feedbackes_ES
dc.titleAnalysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environmentses_ES
dc.typeconference outputes_ES
dspace.entity.typePublication
relation.isAuthorOfPublicationa435b1b6-22a7-49e2-a5bd-854ebe0ac947
relation.isAuthorOfPublication.latestForDiscoverya435b1b6-22a7-49e2-a5bd-854ebe0ac947

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