Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
| UDC.coleccion | Investigación | es_ES |
| UDC.conferenceTitle | 3rd XoveTIC Conference; A Coruña, Spain; 8–9 October 2020 | es_ES |
| UDC.departamento | Fisioterapia, Medicina e Ciencias Biomédicas | es_ES |
| UDC.grupoInv | Tecnoloxía Aplicada á Investigación en Ocupación, Igualdade e Saúde (TALIONIS) | es_ES |
| UDC.issue | 1 | es_ES |
| UDC.journalTitle | Proceedings | es_ES |
| UDC.startPage | 26 | es_ES |
| UDC.volume | 54 | es_ES |
| dc.contributor.author | Gomes, Paulo Veloso | |
| dc.contributor.author | Donga, João | |
| dc.contributor.author | Marques, António | |
| dc.contributor.author | Azevedo, João | |
| dc.contributor.author | Pereira, Javier | |
| dc.date.accessioned | 2020-10-19T12:06:01Z | |
| dc.date.available | 2020-10-19T12:06:01Z | |
| dc.date.issued | 2020-08-20 | |
| dc.description.abstract | [Abstract] This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious control. A dynamic and adaptive model was designed to analyze and define the data flow generated by bio stimuli for the design of interactive immersive environments. | es_ES |
| dc.identifier.citation | Veloso Gomes P, Donga J, Marques A, Azevedo J, Pereira J. Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments. Proceedings. 2020; 54(1):26 | es_ES |
| dc.identifier.issn | 2504-3900 | |
| dc.identifier.uri | http://hdl.handle.net/2183/26462 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | MDPI AG | es_ES |
| dc.relation.uri | https://doi.org/10.3390/proceedings2020054026 | es_ES |
| dc.rights | Atribución 4.0 España | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/es/ | * |
| dc.subject | Mental health and wellness | es_ES |
| dc.subject | Affective computing | es_ES |
| dc.subject | Empathy | es_ES |
| dc.subject | Immersive environments | es_ES |
| dc.subject | Augmented reality | es_ES |
| dc.subject | Virtual reality | es_ES |
| dc.subject | Electroencephalography | es_ES |
| dc.subject | Biofeedback | es_ES |
| dc.subject | Affective feedback | es_ES |
| dc.title | Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments | es_ES |
| dc.type | conference output | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | a435b1b6-22a7-49e2-a5bd-854ebe0ac947 | |
| relation.isAuthorOfPublication.latestForDiscovery | a435b1b6-22a7-49e2-a5bd-854ebe0ac947 |
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