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http://hdl.handle.net/2183/27772 Librería en Unity3D para la generación de entornos viales realistas
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Fernández Barreiro, Sergio
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Abstract
[Resumen]
Durante las últimas décadas, el entorno de los videojuegos y simuladores ha evolucionado de
una manera que nadie pudo imaginar, alcanzando un exito sin precedente.
Los juegos en los que se incluyen grandes ciudades, simuladores, carreras o incluso trabajos
propios de la vida real [1], son aquellos en los que más se extiende la aparición de
vehículos, humanos u otros elementos con los cuales el usuario puede interactuar o simplemente
disfrutar de la ambientación. Esto es lo que genera la sensación de realidad o inmersión
que el usuario busca, haciendo que sea capaz de estar delante de una pantalla conduciendo un
vehículo o actuando como si se sintiera en el interior del videojuego.
Esta librería es un complemento ideal para dotar al mundo virtual creado de vida propia,
añadiendo un sistema sencillo de carreteras y vehículos que las manejará la IA de manera
totalmente ajena al desarrollador y al usuario. Se permite de este modo que el desarrollador
no tenga que hacerse cargo del tedioso trabajo de preparar un sistema de circulación para su
entorno. Por otra parte, el establecer dicho sistema, otorgará al usuario de mayor inmersión en
el mundo, es decir, el hecho de que el entorno disponga de vehículos artificiales con vida propia
dará una mayor sensación de realismo. El resultado final de este trabajo es una herramienta
que se ha denominado Easy Road System o ERS.
[Abstract] During the last decades, game developing and simulators had evolved in a way that nobody could have imagined, reaching incredible success. Games that include big cities, races, simulators or even real life jobs [1], are the ones with vehicles IA, humans or many other elements that you can interact with or simply enjoy the enviroment. This is what generates the sensation of reality or inmersion making the user feel as if he is part of the game. This library is an ideal complement for giving the virtual world its own life, adding a simple road and vehicle system that will be handled by the AI in an autonomous way. This allows the developer to avoid the teious work of preparing a system for his environment. On the other hand, establishing this system will give the user a greater inmersion into the world. The fact that the environment has artificial vehicles with their own life, will encourage the user to feel the realism it wanted to. The final result of this work is a tool that has been called Easy Road System or ERS.
[Abstract] During the last decades, game developing and simulators had evolved in a way that nobody could have imagined, reaching incredible success. Games that include big cities, races, simulators or even real life jobs [1], are the ones with vehicles IA, humans or many other elements that you can interact with or simply enjoy the enviroment. This is what generates the sensation of reality or inmersion making the user feel as if he is part of the game. This library is an ideal complement for giving the virtual world its own life, adding a simple road and vehicle system that will be handled by the AI in an autonomous way. This allows the developer to avoid the teious work of preparing a system for his environment. On the other hand, establishing this system will give the user a greater inmersion into the world. The fact that the environment has artificial vehicles with their own life, will encourage the user to feel the realism it wanted to. The final result of this work is a tool that has been called Easy Road System or ERS.
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