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http://hdl.handle.net/2183/32318 Desarrollo de una aplicación web para gestionar una comunidad de juegos en línea
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Freire Paz, Adrián
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Universidade da Coruña. Facultade de Informática
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Abstract
[Resumen]: Este trabajo consiste en el diseño e implementación de una aplicación que permita gestionar una comunidad de juegos en línea. La aplicación tendrá dos tipos de usuarios: administradores y los jugadores que se registren para usarla. Las principales funcionalidades a destacar son la creación y gestión de torneos, una sección de noticias, chat privado y buscador de compañero. La arquitectura de la aplicación es una cliente-servidor por capas donde el servidor es un backend que consta de un servicio REST, un servicio WebSockets y una capa modelo. Por otro lado, el frontend es un cliente que se ejecuta en un navegador y se comunica con el servidor backend. Para el desarrollo de la aplicación se ha utilizado Java en el backend, usando Spring y Hibernate y en el frontend se ha utilizado JavaScript, usando React y Redux.
[Abstract]: This project consists in the development and implementation of an application that manages an online game community. This application has two types of users: administrators and players that register to use it. The main functionalities to remark are the creation and management of tournaments, a news section, private chat and a player finder. The chosen architecture is a layered client-server application where the server is a backend that has a REST service, a WebSockets service and a model layer. In the other side the frontend is a client that runs on browser and communicates with the backend server. Java has been used for the development of the application, with Spring and Hibernate and JavaScript has been used in the frontend, with React and Redux.
[Abstract]: This project consists in the development and implementation of an application that manages an online game community. This application has two types of users: administrators and players that register to use it. The main functionalities to remark are the creation and management of tournaments, a news section, private chat and a player finder. The chosen architecture is a layered client-server application where the server is a backend that has a REST service, a WebSockets service and a model layer. In the other side the frontend is a client that runs on browser and communicates with the backend server. Java has been used for the development of the application, with Spring and Hibernate and JavaScript has been used in the frontend, with React and Redux.
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Atribución 3.0 España







