Pixel History Linear Models for Real-Time Temporal Filtering

UDC.coleccionInvestigaciónes_ES
UDC.departamentoCiencias da Computación e Tecnoloxías da Informaciónes_ES
UDC.endPage372es_ES
UDC.grupoInvComputer Graphics & Visual Computing (XLab)es_ES
UDC.institutoCentroCITIC - Centro de Investigación de Tecnoloxías da Información e da Comunicaciónes_ES
UDC.issue7es_ES
UDC.journalTitleComputer Graphics Forumes_ES
UDC.startPage363es_ES
UDC.volume35es_ES
dc.contributor.authorIglesias-Guitian, Jose A.
dc.contributor.authorMoon, Bochang
dc.contributor.authorKoniaris, Charalampos
dc.contributor.authorSmolikowski, Eric
dc.contributor.authorMitchell, Kenny
dc.date.accessioned2025-05-06T11:50:25Z
dc.date.available2025-05-06T11:50:25Z
dc.date.issued2016-10-27
dc.descriptionThis is the peer reviewed version of the article, which has been published in final form at Computer Graphics Forum. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Use of Self-Archived Versions. This article may not be enhanced, enriched or otherwise transformed into a derivative work, without express permission from Wiley or by statutory rights under applicable legislation. Copyright notices must not be removed, obscured or modified. The article must be linked to Wiley’s version of record on Wiley Online Library and any embedding, framing or otherwise making available the article or pages thereof by third parties from platforms, services and websites other than Wiley Online Library must be prohibitedes_ES
dc.description.abstract[Abstract]: We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel shading values over time using linear models. Based on PHLM, our method can predict per-pixel variations of the shading function between consecutive frames. This combines temporal reprojection with per-pixel shading predictions in order to provide temporally coherent shading, even in the presence of very noisy input images. Our method can address both spatial and temporal aliasing problems under a unique filtering framework that minimizes filtering error through a recursive least squares algorithm. We demonstrate our method working with a commercial deferred shading engine for rasterization and with our own OpenGL deferred shading renderer. We have implemented our method in GPU and it has shown significant reduction of temporal flicker in very challenging scenarios including foliage rendering, complex non-linear camera motions, dynamic lighting, reflections, shadows and fine geometric details. Our approach, based on PHLM, avoids the creation of visible ghosting artifacts and it reduces the filtering overblur characteristic of temporal deflickering methods. At the same time, the results are comparable to state-of-the-art real-time filters in terms of temporal coherencees_ES
dc.description.sponsorshipWe are thankful to Martin Klaudiny for helping us with the manuscript preparation. We thank Bei Yang for making possible this internal collaboration within Disney. We also thank Nick Swafford, Iván Huerta-Casado and the anonymous reviewers for their insightful feedback. The OpenWorld and SpaceLand scenes were prepared by Karen Darragh and Joanna Jamrozy. Open-World assets are courtesy of Epic Games Inc. The spaceship models in the SpaceLand scene were obtained from TurboSquid (www.turbosquid.com). The SanMiguel scene [McG11] was originally modeled by Guillermo M. Leal Llaguno, and we thank Maggie Kosek for her careful job in remodeling and adapting it. This work was funded by the InnovateUK project #101858es_ES
dc.description.sponsorshipUK Research and Innovation; 101858es_ES
dc.identifier.citationJ. A. Iglesias-Guitian, B. Moon, C. Koniaris, E. Smolikowski, y K. Mitchell, «Pixel History Linear Models for Real-Time Temporal Filtering», Computer Graphics Forum, vol. 35, n.o 7, pp. 363-372, oct. 2016, doi: 10.1111/cgf.13033es_ES
dc.identifier.issn0167-7055
dc.identifier.issn1467-8659
dc.identifier.urihttp://hdl.handle.net/2183/41914
dc.language.isoenges_ES
dc.publisherJohn Wiley & Sonses_ES
dc.relation.urihttps://doi.org/10.1111/cgf.13033es_ES
dc.rights© 2016 The Author(s) This is the author’s version of the work. It is posted here for your personal use, not for redistributiones_ES
dc.rights.accessRightsopen accesses_ES
dc.subjectAnti-aliasinges_ES
dc.subjectApplication programming interfaces (API)es_ES
dc.subjectComputer graphicses_ES
dc.subjectLeast squares approximationses_ES
dc.subjectPixelses_ES
dc.subjectRendering (computer graphics)es_ES
dc.titlePixel History Linear Models for Real-Time Temporal Filteringes_ES
dc.typejournal articlees_ES
dc.type.hasVersionAMes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication2baabfcd-ac55-477b-a5db-4f31be84703f
relation.isAuthorOfPublication.latestForDiscovery2baabfcd-ac55-477b-a5db-4f31be84703f

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