The Influence of Immersive Environments on the Empathy Construct about Schizophrenia
| UDC.coleccion | Investigación | es_ES |
| UDC.conferenceTitle | 2nd XoveTIC Conference, A Coruña, Spain, 5–6 September 2019. | es_ES |
| UDC.departamento | Ciencias da Computación e Tecnoloxías da Información | es_ES |
| UDC.grupoInv | Redes de Neuronas Artificiais e Sistemas Adaptativos -Informática Médica e Diagnóstico Radiolóxico (RNASA - IMEDIR) | es_ES |
| UDC.issue | 1 | es_ES |
| UDC.journalTitle | Proceedings | es_ES |
| UDC.startPage | 3 | es_ES |
| UDC.volume | 21 | es_ES |
| dc.contributor.author | Gomes, Paulo Veloso | |
| dc.contributor.author | Marques, António | |
| dc.contributor.author | Pereira, Javier | |
| dc.contributor.author | Donga, João | |
| dc.date.accessioned | 2019-09-20T14:13:19Z | |
| dc.date.available | 2019-09-20T14:13:19Z | |
| dc.date.issued | 2018-07-22 | |
| dc.description.abstract | [Abstract] This work explores the potential of the use of interactive and immersive technologies to create impactful experiences that generate emotions, contributing to the process of activation or somatic excitation that triggers links that strengthen cognitive functions. It is intended to demonstrate to what extent the use of immersive environments, by generating a strong emotional load, contribute in a more effective way to the empathy construct about Schizophrenia. | es_ES |
| dc.identifier.citation | Gomes, P.V.; Marques, A.; Pereira, J.; Donga, J. The Influence of Immersive Environments on the Empathy Construct about Schizophrenia. Proceedings 2019, 21, 3. | es_ES |
| dc.identifier.doi | 10.3390/proceedings2019021003 | |
| dc.identifier.issn | 2504-3900 | |
| dc.identifier.uri | http://hdl.handle.net/2183/23965 | |
| dc.language.iso | eng | es_ES |
| dc.publisher | M D P I AG | es_ES |
| dc.relation.uri | https://doi.org/10.3390/proceedings2019021003 | es_ES |
| dc.rights | Atribución 3.0 España | es_ES |
| dc.rights.accessRights | open access | es_ES |
| dc.rights.uri | http://creativecommons.org/licenses/by/3.0/es/ | * |
| dc.subject | Mental Health and Welfare Literacy | es_ES |
| dc.subject | Schizophrenia | es_ES |
| dc.subject | Empathy | es_ES |
| dc.subject | Immersive environments | es_ES |
| dc.subject | Virtual reality | es_ES |
| dc.subject | Augmented reality | es_ES |
| dc.subject | 360 Video | es_ES |
| dc.title | The Influence of Immersive Environments on the Empathy Construct about Schizophrenia | es_ES |
| dc.type | conference output | es_ES |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | a435b1b6-22a7-49e2-a5bd-854ebe0ac947 | |
| relation.isAuthorOfPublication.latestForDiscovery | a435b1b6-22a7-49e2-a5bd-854ebe0ac947 |
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