Open-Source 3D Discrete Event Simulator Based on the Game Engine Unity

UDC.coleccionInvestigación
UDC.departamentoEmpresa
UDC.endPage902
UDC.grupoInvGrupo Integrado de Enxeñaría (GII)
UDC.institutoCentroCIF - Campus Industrial de Ferrol
UDC.institutoCentroCITENI - Centro de Investigación en Tecnoloxías Navais e Industriais
UDC.issue5
UDC.journalTitleJournal of Simulation
UDC.startPage886
UDC.volume18
dc.contributor.authorPernas-Álvarez, Javier
dc.contributor.authorCrespo Pereira, Diego
dc.date.accessioned2026-02-19T11:47:48Z
dc.date.available2026-02-19T11:47:48Z
dc.date.issued2024-02-06
dc.descriptionThis is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Simulation on 6 Feb. 2024, available at: https://doi.org/10.1080/17477778.2024.2314166
dc.description.abstract[Abstract] In this paper, we present the development of an open-source discrete event simulator (DES) using the cross-platform game engine Unity and C#. Our goal is to provide a robust DES engine that can be seamlessly integrated with a game engine, leveraging its modularity and reusability. We built a standalone DES simulator in C# and integrated it with Unity through a custom code layer. This integration allowed us to leverage Unity’s capabilities and explore potential applications while providing a basic set of assets tailored for manufacturing processes. Verification tests against commercial DES software and experiments validated our approach. Additionally, we showcase examples that explore the advantages and limitations of using game engines as platforms for manufacturing digital twins. While further development is required to transform the simulator into a ready-to-use OS simulator, our approach enables future developments and seamless integration with other tools while maintaining the project’s open-source nature.
dc.identifier.citationPernas-Álvarez, J., & Crespo-Pereira, D. (2024). Open-source 3D discrete event simulator based on the game engine unity. Journal of Simulation, 18(5), 886–902. https://doi.org/10.1080/17477778.2024.2314166
dc.identifier.doihttps://doi.org/10.1080/17477778.2024.2314166
dc.identifier.issn1747-7786
dc.identifier.urihttps://hdl.handle.net/2183/47454
dc.language.isoeng
dc.publisherTaylor & Francis
dc.relation.urihttps://doi.org/10.1080/17477778.2024.2314166
dc.rightsAttribution-NonCommercial 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subjectDiscrete event simulation
dc.subjectDES engine
dc.subjectGame engine
dc.subjectUnity
dc.subjectOpen-source
dc.subjectSmart manufacturing
dc.titleOpen-Source 3D Discrete Event Simulator Based on the Game Engine Unity
dc.typejournal article
dc.type.hasVersionAM
dspace.entity.typePublication
relation.isAuthorOfPublication4a9f289c-9027-4bdf-9a32-eb5697eae284
relation.isAuthorOfPublicatione0956b81-4982-4fc5-b068-fda3af8ab3db
relation.isAuthorOfPublication.latestForDiscovery4a9f289c-9027-4bdf-9a32-eb5697eae284

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