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http://hdl.handle.net/2183/34060 Aplicación móbil para o ensino interactivo no proxecto Semente
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Mahía Corral, Adrián
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Universidade da Coruña. Facultade de Informática
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Abstract
[Resumo]: O fin deste traballo é o deseño e a creación dunha aplicación móbil para traballar cóbado con
cóbado coa motivación do proxecto Semente de conseguir que o ensino da nosa lingua e as
nosas tradicións se realice dun xeito máis interactivo. Para lograr o obxectivo mencionado
desenvolveremos varios xogos de distinto tipo e natureza para facer máis ameno o proceso de
aprendizaxe dos nenos.
A aplicación desenvolverase en Android utilizando a linguaxe JAVA, xunto con XML para
realizar as diferentes pantallas e SQLite como motor de base de datos.
A aplicación será deseñada coa vocación de ser extensible e terá unha licenza aberta que
garanta a súa mantenibilidade e adaptabilidade no futuro.
[Abstract]: The purpose of this work is the design and creation of a mobile application to work side by side with the motivation of the Semente project to ensure that the teaching of our language and our traditions is carried out in a more interactive way. To achieve the aforementioned objective we will develop several games of different types and nature to make the learning process of children more enjoyable. The application will be developed on Android using the JAVA language, along with XML to realize the different screens and SQLite as the database engine. The application will be extensible-by-design, and will be licensed under open terms so that its maintainability and adaptability in the future are guaranteed.
[Abstract]: The purpose of this work is the design and creation of a mobile application to work side by side with the motivation of the Semente project to ensure that the teaching of our language and our traditions is carried out in a more interactive way. To achieve the aforementioned objective we will develop several games of different types and nature to make the learning process of children more enjoyable. The application will be developed on Android using the JAVA language, along with XML to realize the different screens and SQLite as the database engine. The application will be extensible-by-design, and will be licensed under open terms so that its maintainability and adaptability in the future are guaranteed.
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Atribución 3.0 España








