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The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments
(MDPI, 2021-10-07)
[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual ...
Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
(MDPI AG, 2020-08-25)
[Abstract]
This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the ...
Mixed Reality in an Operating Room Using Hololens 2: The Use of the Remote Assistance from Manufacturers Techinicians during the Surgeries
(MDPI, 2021-10-27)
[Abstract] The aim of this work is that the participants, using HoloLens 2 and Dynamics 365 Remote Assistance, can receive all the training and information necessary for the correct application of prosthesis and medical ...
Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
(MDPI AG, 2020-08-20)
[Abstract]
This work focuses on interactivity as one of the essential factors for creating immersive
environments, particularly interactivity that generates involuntary responses over which the user
does not have conscious ...