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Pilot study about a multifactorial intervention programme in older adults with technological devices based on GeriaTIC project
(MDPI, 2019-09-05)
[Abstract] This pilot study was carried out with a sample of six older persons in a residential center
in A Coruña. It is a “quasi-experimental” study, directed to assess the effect of an intervention on a
given population, ...
Virtual Reality Game Analysis for People with Functional Diversity: An Inclusive Perspective
(MDPI AG, 2020-08-20)
[Abstract]
Virtual reality (VR) allows us to simulate everyday life environments with realism and in an immersive environment, with the use of the appropriate hardware. People with functional diversity, either because of ...
Monitoring of older adults’ daily activity and sleep with Xiaomi Mi Band 2
(MDPI, 2021-10-27)
[Abstract] Nowadays, the use of wearable devices is still emerging. Monitoring with wearable sensors is an easy and non-intrusive approach to encourage preventive care for older adults. Wearable devices are becoming an ...
Development of Dual Activities with Micro:Bit for Interventions in People with Cerebral Palsy
(MDPI, 2021-10-12)
[Abstract] Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system ...
Outcomes or impact? when the difficult to measure results appears: the experience in Spain
(2020)
[Abstract] Interventions based on the use of Assistive Technology (AT) are a common strategy to promote improved participation and quality of life. Access to appropriate AT is considered a fundamental human right. However, ...
User experience in virtual reality from people with and without disability
(2023-07)
[Abstract] Virtual Reality (VR) is a resource for leisure and participation. Recently, VR applications have been introduced progressively into health interventions. The possibility of being immersed in virtual scenarios ...