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Pilot study about a multifactorial intervention programme in older adults with technological devices based on GeriaTIC project
(MDPI, 2019-09-05)
[Abstract] This pilot study was carried out with a sample of six older persons in a residential center
in A Coruña. It is a “quasi-experimental” study, directed to assess the effect of an intervention on a
given population, ...
Internationalization of the ClepiTO web platform
(MDPI, 2019-08-01)
[Abstract] This adaptation consists of the translation from Spanish into Portuguese of the different
contents offered by the ClepiTO web platform to be able to carry out a pilot test with a larger
population in Portugal ...
Validation of Self-Quantification Xiaomi Band in a Clinical Sleep Unit
(MDPI AG, 2020-08-21)
[Abstract]
Polysomnography (PSG) is currently the accepted gold standard for sleep studies, as it
measures multiple variables that lead to a clear diagnosis of any sleep disorder. However, it has
some clear drawbacks, ...
Design of a System to Implement Occupational Stress Studies Trough Wearables Devices and Assessment Tests
(MDPI AG, 2020-08-20)
[Abstract]
Introduction: Stress at work is a factor that has repercussions on both a personal and health level, as well as on productivity at work. Objective: To establish if the wearables are devices capable of determining ...
Virtual Reality Game Analysis for People with Functional Diversity: An Inclusive Perspective
(MDPI AG, 2020-08-20)
[Abstract]
Virtual reality (VR) allows us to simulate everyday life environments with realism and in an immersive environment, with the use of the appropriate hardware. People with functional diversity, either because of ...
Monitoring of older adults’ daily activity and sleep with Xiaomi Mi Band 2
(MDPI, 2021-10-27)
[Abstract] Nowadays, the use of wearable devices is still emerging. Monitoring with wearable sensors is an easy and non-intrusive approach to encourage preventive care for older adults. Wearable devices are becoming an ...
Development of Dual Activities with Micro:Bit for Interventions in People with Cerebral Palsy
(MDPI, 2021-10-12)
[Abstract] Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system ...
Visiting supermarket through virtual reality: an opportunity for rehabilitation of people with disability
(2023-07)
[Abstract] The process of rehabilitation of physical or cognitive skills in people with disabilities can be long, monotonous and unmotivating. Exercises can often involve mechanical and repetitive movements, which can have ...