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Mostrando ítems 1-7 de 7
An Augmented Reality Facility to Run Hybrid Physical-Numerical Flood Models
(MDPI, 2020)
[Abstract] This article presents a novel installation for the development of hybrid physical-numerical flood models in an augmented reality environment. This installation extends the concept introduced by the well-known ...
Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine
(UK Zhende Publishing, 2016)
[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement ...
Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum
(2015)
[Abstract] This paper describes the use of Virtual Worlds technology to implement a virtual museum for an interpretation center on the theme of the use of mosaics in ancient Roman villas. In order to foster the comprehension ...
A Vitruvian-Inspired Theoretical Framework for Architecture in Virtual Worlds
(IGI Global, 2018)
[Abstract] Virtual worlds are an environment for the realization of multiple social activities ranging from entertainment to education, economics, or even medicine. Such activities require virtual spaces and buildings for ...
Assisted navigation for digital architectural walkthroughs in Natural User Interface‑based installations
(Springer, 2023)
[Abstract] The architectural experience of visiting a virtual building and exploring its contents requires tools to provide visitors with
accessible and pleasurable ways to conduct their stroll and facilitate the contemplation ...
A comparative study on user gestural inputs for navigation in NUI‑based 3D virtual environments
(Springer, 2021)
[Abstract] This paper describes the results of a case study intended to compare three different user movement paradigms (metaphoric,
symbolic and natural) designed to control the visit of virtual environments for a NUI-based ...
Evaluating user experience in joint activities between schools and museums in virtual worlds
(Springer, 2015)
[Abstract] The use of virtual worlds in the school is an
extraordinary tool to engage the children in the process of
e-learning. Although one can find many examples that
describe the use of such a technology in teaching ...