Listar GI-GAC - Congresos, conferencias, etc. por autor "Amor, Margarita"
Mostrando ítems 1-4 de 4
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Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU
Concheiro, Raquel; Amor, Margarita; Padrón, Emilio J.; Doggett, Michael (SciTePress, 2016-02)[Abstrtact] InfoValue: NURBS (Non-uniform rational B-splines) surfaces are the standard freeform representation in Computer-Aided Design (CAD) applications. Rendering NURBS surfaces accurately while they are interactively ... -
Free adaptive tessellation strategy of bézier surfaces
Concheiro, Raquel; Amor, Margarita; Bóo, Montserrat; Padrón, Emilio J. (SciTePress, 2014-01)[Abstract] Rendering of Bézier surfaces is currently performed by tessellating the model on the GPU and rendering the highly detailed triangle mesh. Whereas non-adaptive strategies apply the same tessellation pattern to ... -
Synthesis of Multiresolution Scenes with Global Illumination on a GPU
Concheiro, Raquel; Amor, Margarita; Bóo, Montserrat; Iglesias, Iago; Padrón, Emilio J.; Doallo, Ramón (SciTePress, 2012-02)[Abstract] The radiosity computation has the important feature of producing view independent results, but these results are mesh dependent and, in consequence, are attached to a specific level of detail in the input mesh. ... -
Texture Mapping on NURBS Surface
Vázquez Pardo, Sergio; Amor, Margarita (M D P I AG, 2018-09-17)[Abstract] Texture mapping allows high resolution details over 3D surfaces. Nevertheless, texture mapping has a number of unresolved problems such as distortion, boundary between textures or filtering. On the other hand, ...