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The experience of the Empty Museum: displaying cultural contents on an immersive, walkable VR room
(IEEE, 2004)
[Abstract] We describe the use of an immersive, walkable VR system called The Empty Museum that the authors have developed to allow the users to walk in virtual spaces where they can experience interactive 3D cultural ...
The empty museum. Multi-user interaction in an immersive and physically walkable VR space
(IEEE, 2003)
[Abstract] Until quite recently, virtual reality systems consisted of fixed devices which enabled the user to feel immersed in a spot of the virtual space by means of the adequate hardware. The recent emergence of wireless ...