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Simulation-Based Adaptive Interface for Personalized Learning of AI Fundamentals in Secondary School
(Springer, 2023-12-15)
[Abstract]: This paper presents the first results on the validation of a new Adaptive E-learning
System, focused on providing personalized learning to secondary school students in the
field of education about AI by means ...
Physically Walking in Digital Spaces — A Virtual Reality Installation for Exploration of Historical Heritage
(Sage, 2007)
[Abstract] Immersive Virtual Reality Systems have been extensively used during recent years for the exploration of architectonic spaces. This paper describes how the use of transitable immersive virtual reality systems, ...
The experience of the Empty Museum: displaying cultural contents on an immersive, walkable VR room
(IEEE, 2004)
[Abstract] We describe the use of an immersive, walkable VR system called The Empty Museum that the authors have developed to allow the users to walk in virtual spaces where they can experience interactive 3D cultural ...
The empty museum. Multi-user interaction in an immersive and physically walkable VR space
(IEEE, 2003)
[Abstract] Until quite recently, virtual reality systems consisted of fixed devices which enabled the user to feel immersed in a spot of the virtual space by means of the adequate hardware. The recent emergence of wireless ...