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Simulation-Based Adaptive Interface for Personalized Learning of AI Fundamentals in Secondary School
(Springer, 2023-12-15)
[Abstract]: This paper presents the first results on the validation of a new Adaptive E-learning
System, focused on providing personalized learning to secondary school students in the
field of education about AI by means ...
A comprehensive handball dynamics dataset for game situation classification
(Elsevier, 2023)
[Abstract] This article presents a comprehensive dataset of labeled game situations obtained from multiple professional handball matches, which corresponds to the research paper entitled “PlayNet: Real-time Handball Play ...
Physically Walking in Digital Spaces — A Virtual Reality Installation for Exploration of Historical Heritage
(Sage, 2007)
[Abstract] Immersive Virtual Reality Systems have been extensively used during recent years for the exploration of architectonic spaces. This paper describes how the use of transitable immersive virtual reality systems, ...
The experience of the Empty Museum: displaying cultural contents on an immersive, walkable VR room
(IEEE, 2004)
[Abstract] We describe the use of an immersive, walkable VR system called The Empty Museum that the authors have developed to allow the users to walk in virtual spaces where they can experience interactive 3D cultural ...
The empty museum. Multi-user interaction in an immersive and physically walkable VR space
(IEEE, 2003)
[Abstract] Until quite recently, virtual reality systems consisted of fixed devices which enabled the user to feel immersed in a spot of the virtual space by means of the adequate hardware. The recent emergence of wireless ...
Immersive 3D Medical Visualization in Virtual Reality using Stereoscopic Volumetric Path Tracing
(IEEE, 2024)
[Abstract] Scientific visualizations using physically-based lighting models play a crucial role in enhancing both image quality and realism. In the domain of medical visualization, this trend has gained significant traction ...
GPU-based Fast Motion Estimation for On-the-Fly Encoding of Computer-Generated Video Streams
(Association for Computing Machinery, 2011)
[Abstract] Motion estimation is known to be one of the most expensive tasks in video coding as it is usually performed through blind search-based methods. However, in the particular case of computer-generated video, the ...
PlayNet: real-time handball play classification with Kalman embeddings and neural networks
(Springer, 2024)
[Abstract] Real-time play recognition and classification algorithms are crucial for automating video production and live broadcasts of sporting events. However, current methods relying on human pose estimation and deep ...