Skip navigation
  •  Home
  • UDC 
    • Getting started
    • RUC Policies
    • FAQ
    • FAQ on Copyright
    • More information at INFOguias UDC
  • Browse 
    • Communities
    • Browse by:
    • Issue Date
    • Author
    • Title
    • Subject
  • Help
    • español
    • Gallegan
    • English
  • Login
  •  English 
    • Español
    • Galego
    • English
  
View Item 
  •   DSpace Home
  • Facultade de Informática
  • Investigación (FIC)
  • View Item
  •   DSpace Home
  • Facultade de Informática
  • Investigación (FIC)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

A comprehensive handball dynamics dataset for game situation classification

Thumbnail
View/Open
Alvarez_Mures_Luis_2023_ Comprehensive handball dynamics dataset.pdf (1.624Mb)
Use this link to cite
http://hdl.handle.net/2183/37496
Atribución-NoComercial-CompartirIgual 4.0 Internacional
Except where otherwise noted, this item's license is described as Atribución-NoComercial-CompartirIgual 4.0 Internacional
Collections
  • Investigación (FIC) [1685]
Metadata
Show full item record
Title
A comprehensive handball dynamics dataset for game situation classification
Author(s)
Mures, Omar A.
Taibo, Javier
Padrón, Emilio J.
Iglesias-Guitian, Jose A.
Date
2023
Citation
Mures, O. A., Taibo, J., Padrón, E. J., & Iglesias-Guitian, J. A. (2024). A comprehensive handball dynamics dataset for game situation classification. Data in Brief, 52, 109848. https://doi.org/10.1016/j.dib.2023.109848
Abstract
[Abstract] This article presents a comprehensive dataset of labeled game situations obtained from multiple professional handball matches, which corresponds to the research paper entitled “PlayNet: Real-time Handball Play Classification with Kalman Embeddings and Neural Networks” [1]. The dataset encompasses approximately 11 hours of footage from five handball games played in two different arenas, resulting in around 1 million data frames. Each frame has been meticulously labeled using seven distinct game situation classes (left and right attacks, left and right transitions, left and right penalties, and timeouts). Notably, the dataset does not contain video frames, but provides a synthetic normalized representation of each frame. This representation includes information about player, referee, and ball positions, as well as player and referee velocities, for every labeled game situation. We obtained said details automatically by using an object detector to infer the positions of players, referees, and the ball in each frame. After tracking the detected agent positions across frames, the extracted coordinates underwent normalization through a “bird's eye” perspective transform, ensuring that the data remained unaffected by variations in camera configurations across different arenas. Finally, a Kalman filter was applied to improve the robustness of player positions and derive their velocities. The labeling process was performed by domain experts employing a custom system designed to annotate game situations, considering the play type and its contextual setting. In conclusion, researchers can utilize this dataset for several purposes: game analysis, automated broadcasting, or game summarization. Furthermore, this dataset can contribute to a broader understanding of the relationship between player dynamics and game situations, shedding light on the level of granularity required for accurately classifying them.
Keywords
Sports
Kalman filter
Players
Ball
Position
Velocity
Normalized
Game situation
 
Editor version
https://doi.org/10.1016/j.dib.2023.109848
Rights
Atribución-NoComercial-CompartirIgual 4.0 Internacional
ISSN
2352-3409

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsResearch GroupAcademic DegreeThis CollectionBy Issue DateAuthorsTitlesSubjectsResearch GroupAcademic Degree

My Account

LoginRegister

Statistics

View Usage Statistics
Sherpa
OpenArchives
OAIster
Scholar Google
UNIVERSIDADE DA CORUÑA. Servizo de Biblioteca.    DSpace Software Copyright © 2002-2013 Duraspace - Send Feedback