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Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine

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Barneche_Naya_Viviana_2016_ Assisted_navigation_natural_interaction_virtual_archaelogical_heritage.pdf (714.7Kb)
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http://hdl.handle.net/2183/35368
Atribución 3.0 España
Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución 3.0 España
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  • Investigación (ETSECCP) [826]
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Título
Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine
Autor(es)
Hernández-Ibáñez, Luis A.
Barneche-Naya, Viviana
Fecha
2016
Cita bibliográfica
Hernández-Ibáñez, L. A. & Barneche-Naya, V. (2016). Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine. Mediterranean Archaeology and Archaeometry, 16 (5), 43-51.
Resumen
[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement inside real buildings. Authors describe the design of a computer aided navigation system that could facilitate visitors of virtual reconstructions in taking their journey inside digital 3D environments in a more human-like manner. This research considers aspects related to human attention and non-linear narratives in order to develop a new computer aided navigation paradigm using excellent capabilities of real-time visualisation, interaction and human-computer interfacing provided by a game engine. This system obtains information from the virtual environment, which is perceptually enriched by the presence of metainformation associated to the importance in terms of interest of every part, space or element present in the scene. Using this tool, the designer of the experience can influence the user walkthrough in the virtual archaeological environment to meet the expectations of the visit, follow thematic paths or adapt to different user profiles.
Palabras clave
Virtual navigation
Game engine
Human movement
Virtual archaeology
Architectural walkthrough
 
Versión del editor
https://zenodo.org/records/204965
Derechos
Atribución 3.0 España
 
Creative Commons Attribution License (CC BY)
 
ISSN
1108-9628
2241-8121
 

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