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The School Path Guide: A Practical Introduction to Representation and Reasoning in AI for High School Students
dc.contributor.author | Guerreiro-Santalla, Sara | |
dc.contributor.author | Bellas, Francisco | |
dc.contributor.author | Fontenla-Romero, Óscar | |
dc.date.accessioned | 2024-01-17T16:45:14Z | |
dc.date.available | 2024-01-17T16:45:14Z | |
dc.date.issued | 2021-06-12 | |
dc.identifier.citation | Guerreiro-Santalla, S., Bellas, F., Fontenla-Romero, O. (2021). The School Path Guide: A Practical Introduction to Representation and Reasoning in AI for High School Students. In: Roll, I., McNamara, D., Sosnovsky, S., Luckin, R., Dimitrova, V. (eds) Artificial Intelligence in Education. AIED 2021. Lecture Notes in Computer Science(), vol 12749. Springer, Cham. https://doi.org/10.1007/978-3-030-78270-2_15 | es_ES |
dc.identifier.isbn | 978-3-030-78269-6 | |
dc.identifier.uri | http://hdl.handle.net/2183/34959 | |
dc.description | This version of the conferencer paper has been accepted for publication, and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http:// dx.doi.org/10.1007/978-3-030-78270-2_15 | es_ES |
dc.description.abstract | [Abstract]: This paper presents a structured activity to introduce high school students in the topics of representation and reasoning in Artificial Intelligence, which are completely new for them at this educational level. The activity has been designed in the scope of the Erasmus+ project called AI+, which aims to develop a curriculum of Artificial Intelligence (AI) for high school students in Europe. As established in the AI+ principles, all the teaching activities are based on the use of the student's smartphone as the core element to introduce a practical approach to AI in classes. In this case, a smartphone app is developed by students using the MIT App Inventor software. The topics of representation and reasoning are introduced to students by means of topological maps and graph-like representations, which are used later to perform a simple probabilistic reasoning over them. | es_ES |
dc.description.sponsorship | Xunta de Galicia; ED431G 2019/01 | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | Springer | es_ES |
dc.relation.uri | https://doi.org/10.1007/978-3-030-78270-2_15 | es_ES |
dc.rights | Springer Nature’s AM terms of use https://www.springernature.com/gp/open-research/policies/accepted-manuscript-terms | es_ES |
dc.subject | AI curriculum | es_ES |
dc.subject | AI for K12 | es_ES |
dc.subject | AI resource for classroom | es_ES |
dc.subject | Representation and reasoning | es_ES |
dc.subject | Smartphone app | es_ES |
dc.title | The School Path Guide: A Practical Introduction to Representation and Reasoning in AI for High School Students | es_ES |
dc.type | info:eu-repo/semantics/conferenceObject | es_ES |
dc.rights.access | info:eu-repo/semantics/openAccess | es_ES |
dc.identifier.doi | https://doi.org/10.1007/978-3-030-78270-2_15 | |
UDC.conferenceTitle | AIED 2021. Artificial Intelligence in Education | es_ES |