The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments
View/ Open
Use this link to cite
http://hdl.handle.net/2183/28962
Except where otherwise noted, this item's license is described as Creative Commons Attribution 4.0 International License (CC-BY 4.0)
Collections
Metadata
Show full item recordTitle
The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environmentsAuthor(s)
Date
2021-10-07Citation
Costa R, Veloso Gomes P, Correia A, Marques A, Pereira J. The influence of brain activity on the interactive process through biofeedback mechanisms in virtual reality environments. Eng Proc. 2021;7(1):15.
Abstract
[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual reality applications. The software incorporates a dynamic and parameterizable algorithm to be used as a core-engine in the real-time Biofeedback process, recognizing the values of the biological signals registered in each of the EEG channels of the Looxid Link device. The values of EEG frequencies detected in real time can be used to generate elements of interactivity, with different frequencies and intensities.
Keywords
Biofeedback
Immersive environments
Electroencephalography
Virtual reality
Immersive environments
Electroencephalography
Virtual reality
Description
Proceeding paper
Editor version
Rights
Creative Commons Attribution 4.0 International License (CC-BY 4.0)
ISSN
2673-4591