Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications
Use este enlace para citar
http://hdl.handle.net/2183/27736
A non ser que se indique outra cousa, a licenza do ítem descríbese como Atribución 4.0 Internacional (CC BY 4.0)
Coleccións
- GI-GTEC - Artigos [193]
Metadatos
Mostrar o rexistro completo do ítemTítulo
Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring ApplicationsData
2021-03-07Cita bibliográfica
Vidal-Balea, A.; Blanco-Novoa, Ó.; Fraga-Lamas, P.; Fernández-Caramés, T.M. Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications. Sensors 2021, 21, 1865. https://doi.org/10.3390/s21051865
Resumo
[Abstract]
Augmented Reality (AR) provides an alternative to the traditional forms of interaction between humans and machines, and facilitates the access to certain technologies to groups of people with special needs like children. For instance, in pediatric healthcare, it is important to help children to feel comfortable during medical procedures and tests that may be performed on them. To tackle such an issue with the help of AR-based solutions, this article presents the design, implementation and evaluation of a novel open-source collaborative framework that enables to develop teaching, training, and monitoring pediatric healthcare applications. Specifically, such a framework allows for building collaborative applications and shared experiences for AR devices, providing functionalities for connecting with other AR devices and enabling real-time visualization and simultaneous interaction with virtual objects. Since all the communications involved in AR interactions are handled by AR devices, the proposed collaborative framework is able to operate autonomously through a Local Area Network (LAN), thus requiring no cloud or external servers. In order to demonstrate the potential of the proposed framework, a practical use case application is presented. Such an application has been designed to motivate pediatric patients and to encourage them to increase their physical activity through AR games. The presented games do not require any previous configuration, as they use ARCore automatic surface detection technology. Moreover, the AR mobile gaming framework allows multiple players to engage in the same AR experience, so children can interact and collaborate among them sharing the same AR content. In addition, the proposed AR system provides a remote web application that is able to collect and to visualize data on patient use, aiming to provide healthcare professionals with qualified data about the mobility and mood of their patients through an intuitive and user-friendly web tool. Finally, to determine the performance of the proposed AR system, this article presents its evaluation in terms of latency and processing time. The results show that both times are low enough to provide a good user experience.
Palabras chave
Augmented reality
Mixed reality
Gaming
ARCore
Teaching
Training
Online education
Pediatric
Mobile health
eHealth
Mixed reality
Gaming
ARCore
Teaching
Training
Online education
Pediatric
Mobile health
eHealth
Versión do editor
Dereitos
Atribución 4.0 Internacional (CC BY 4.0)
ISSN
1424-8220