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dc.contributor.authorConcheiro, Raquel
dc.contributor.authorAmor, Margarita
dc.contributor.authorBóo, Montserrat
dc.contributor.authorIglesias, Iago
dc.contributor.authorPadrón, Emilio J.
dc.contributor.authorDoallo, Ramón
dc.date.accessioned2019-02-12T15:08:05Z
dc.date.available2019-02-12T15:08:05Z
dc.date.issued2012-02
dc.identifier.citationConcheiro R., Amor M., Bóo M., Iglesias I., J. Padrón E. and Doallo R. (2012). SYNTHESIS OF MULTIRESOLUTION SCENES WITH GLOBAL ILLUMINATION ON A GPU.In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012) ISBN 978-989-8565-02-0, pages 274-279. DOI: 10.5220/0003853402740279es_ES
dc.identifier.isbn978-989-8565-02-0
dc.identifier.urihttp://hdl.handle.net/2183/21717
dc.description.abstract[Abstract] The radiosity computation has the important feature of producing view independent results, but these results are mesh dependent and, in consequence, are attached to a specific level of detail in the input mesh. Therefore, rendering at iterative frame rates would benefit from the utilization of multiresolution models. In this paper we focus on the rendering stage of a solution for hierarchical radiosity for multiresolution systems. This method is based on the application of an enriched hierarchical radiosity algorithm to an input scene with low resolution objects (represented by coarse meshes), and the efficient data management of the resulting values. The proposed encoding makes it possible to apply the color values obtained for the coarse objects to detailed versions of these objects during the rendering phase. These finer meshes are obtained by a standard mesh subdivision strategy, such as the Loop subdivision scheme. Our solution performs the whole rendering stage of this multiresolution approach on the GPU, implementing it in the geometry shader using Microsoft HLSL. Results of our implementation show an important reduction in computational costs.es_ES
dc.language.isoenges_ES
dc.publisherSciTePresses_ES
dc.relation.urihttp://dx.doi.org/10.5220/0003823501210128es_ES
dc.subjectMultiresolutiones_ES
dc.subjectGPUes_ES
dc.subjectRadiosityes_ES
dc.subjectSubdivision Surfacees_ES
dc.titleSynthesis of Multiresolution Scenes with Global Illumination on a GPUes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.rights.accessinfo:eu-repo/semantics/embargoedAccesses_ES
UDC.startPage274es_ES
UDC.endPage279es_ES
dc.identifier.doi10.5220/0003853402740279
UDC.conferenceTitle2012 International Conference on Computer Graphics Theory and Applications (GRAPP 2012)es_ES


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