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dc.contributor.authorConcheiro, Raquel
dc.contributor.authorAmor, Margarita
dc.contributor.authorPadrón, Emilio J.
dc.contributor.authorDoggett, Michael
dc.date.accessioned2019-02-11T16:02:11Z
dc.date.available2019-02-11T16:02:11Z
dc.date.issued2016-02
dc.identifier.citationR. Concheiro et al, "Efficient culling techniques for interactive deformable NURBS surfaces on GPU," in Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: Volume 1: GRAPP, 2016, .es_ES
dc.identifier.isbn978-989-758-175-5
dc.identifier.urihttp://hdl.handle.net/2183/21708
dc.description.abstract[Abstrtact] InfoValue: NURBS (Non-uniform rational B-splines) surfaces are the standard freeform representation in Computer-Aided Design (CAD) applications. Rendering NURBS surfaces accurately while they are interactively manipulated and deformed is a challenging task. In order to achieve it, the elimination from pipeline in early stages of back-facing surfaces or surface pieces is a key advantage. Furthermore, an effective interactive manipulation implies that all the culling computations should be performed for each frame, facing the possibility of fast changes in occlusion information. In this paper, different interactive culling strategies for NURBS surfaces are presented and analyzed. These culling techniques are based on the exploitation of the geometric properties presented in a NURBS surface, that allow easily to find bounds for it in screen space for each frame. Furthermore, the culling overhead for our proposals is small compared to the computational saving, outperforming a proposal without culling. An implementation of these strategies using current GPUs is presented, achieving real-time and interactive rendering rates of complex parametric models.es_ES
dc.description.sponsorshipXunta de Galicia y fondos FEDER; GRC2013/055es_ES
dc.description.sponsorshipMinisterio de Economía y Competitividad y fondos FEDER; TIN2013-42148-Pes_ES
dc.language.isoenges_ES
dc.publisherSciTePresses_ES
dc.relation.urihttp://dx.doi.org/10.5220/0005677200150025es_ES
dc.subjectNURBSes_ES
dc.subjectReal-Time and Interactive Methodses_ES
dc.subjectCulling Techniqueses_ES
dc.subjectDeformable Surfaceses_ES
dc.titleEfficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPUes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.rights.accessinfo:eu-repo/semantics/openAccesses_ES
UDC.startPage17es_ES
UDC.endPage27es_ES
dc.identifier.doi10.5220/0005677200150025
UDC.conferenceTitle11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 1: GRAPPes_ES


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