Skip navigation
  •  Inicio
  • UDC 
    • Cómo depositar
    • Políticas del RUC
    • FAQ
    • Derechos de autor
    • Más información en INFOguías UDC
  • Listar 
    • Comunidades
    • Buscar por:
    • Fecha de publicación
    • Autor
    • Título
    • Materia
  • Ayuda
    • español
    • Gallegan
    • English
  • Acceder
  •  Español 
    • Español
    • Galego
    • English
  
Ver ítem 
  •   RUC
  • Facultade de Informática
  • Investigación (FIC)
  • Ver ítem
  •   RUC
  • Facultade de Informática
  • Investigación (FIC)
  • Ver ítem
JavaScript is disabled for your browser. Some features of this site may not work without it.

Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU

Thumbnail
Ver/Abrir
Padron_Emilio_2016_Efficient_Culling_NURBS.pdf (25.83Mb)
Use este enlace para citar
http://hdl.handle.net/2183/21708
Colecciones
  • Investigación (FIC) [1685]
Metadatos
Mostrar el registro completo del ítem
Título
Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU
Autor(es)
Concheiro, Raquel
Amor, Margarita
Padrón, Emilio J.
Doggett, Michael
Fecha
2016-02
Cita bibliográfica
R. Concheiro et al, "Efficient culling techniques for interactive deformable NURBS surfaces on GPU," in Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: Volume 1: GRAPP, 2016, .
Resumen
[Abstrtact] InfoValue: NURBS (Non-uniform rational B-splines) surfaces are the standard freeform representation in Computer-Aided Design (CAD) applications. Rendering NURBS surfaces accurately while they are interactively manipulated and deformed is a challenging task. In order to achieve it, the elimination from pipeline in early stages of back-facing surfaces or surface pieces is a key advantage. Furthermore, an effective interactive manipulation implies that all the culling computations should be performed for each frame, facing the possibility of fast changes in occlusion information. In this paper, different interactive culling strategies for NURBS surfaces are presented and analyzed. These culling techniques are based on the exploitation of the geometric properties presented in a NURBS surface, that allow easily to find bounds for it in screen space for each frame. Furthermore, the culling overhead for our proposals is small compared to the computational saving, outperforming a proposal without culling. An implementation of these strategies using current GPUs is presented, achieving real-time and interactive rendering rates of complex parametric models.
Palabras clave
NURBS
Real-Time and Interactive Methods
Culling Techniques
Deformable Surfaces
 
Versión del editor
http://dx.doi.org/10.5220/0005677200150025
ISBN
978-989-758-175-5

Listar

Todo RUCComunidades & ColeccionesPor fecha de publicaciónAutoresTítulosMateriasGrupo de InvestigaciónTitulaciónEsta colecciónPor fecha de publicaciónAutoresTítulosMateriasGrupo de InvestigaciónTitulación

Mi cuenta

AccederRegistro

Estadísticas

Ver Estadísticas de uso
Sherpa
OpenArchives
OAIster
Scholar Google
UNIVERSIDADE DA CORUÑA. Servizo de Biblioteca.    DSpace Software Copyright © 2002-2013 Duraspace - Sugerencias