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Mostrando ítems 11-20 de 22
Development of Dual Activities with Micro:Bit for Interventions in People with Cerebral Palsy
(MDPI, 2021-10-12)
[Abstract] Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system ...
The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments
(MDPI, 2021-10-07)
[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual ...
Outcomes or impact? when the difficult to measure results appears: the experience in Spain
(2020)
[Abstract] Interventions based on the use of Assistive Technology (AT) are a common strategy to promote improved participation and quality of life. Access to appropriate AT is considered a fundamental human right. However, ...
The Effect of Music on Brain Activity an Emotional State
(MDPI, 2021-10-11)
[Abstract] This study explores the potential of music as a therapy element in digital therapy programs to improve mental health and well-being. Music induces an emotional component in the individual that translates into ...
SQoF-WEAR project. the use of wearable devices to identify the impact of stress on workers’ quality of life
(MDPI, 2021-10-13)
[Abstract] Background: Stress is a major public health problem due to its relevant health, social and economic repercussions. Moreover, stress can be associated with work; when stress increases over time, burnout can occur, ...
Virtual Reality at the Service of People with Functional Diversity: Personalized Intervention Spaces
(MDPI, 2021-10-20)
[Abstract] Virtual reality allows to generate an environment of great realism, while achieving the immersion of the user in it. The purpose of this project is to use this technology as a complementary tool in the rehabilitation ...
User experience in virtual reality from people with and without disability
(2023-07)
[Abstract] Virtual Reality (VR) is a resource for leisure and participation. Recently, VR applications have been introduced progressively into health interventions. The possibility of being immersed in virtual scenarios ...
Visiting supermarket through virtual reality: an opportunity for rehabilitation of people with disability
(2023-07)
[Abstract] The process of rehabilitation of physical or cognitive skills in people with disabilities can be long, monotonous and unmotivating. Exercises can often involve mechanical and repetitive movements, which can have ...
Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
(MDPI AG, 2020-08-25)
[Abstract]
This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the ...
Mixed Reality in an Operating Room Using Hololens 2: The Use of the Remote Assistance from Manufacturers Techinicians during the Surgeries
(MDPI, 2021-10-27)
[Abstract] The aim of this work is that the participants, using HoloLens 2 and Dynamics 365 Remote Assistance, can receive all the training and information necessary for the correct application of prosthesis and medical ...