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Mostrando ítems 11-20 de 23
User experience in virtual reality from people with and without disability
(2023-07)
[Abstract] Virtual Reality (VR) is a resource for leisure and participation. Recently, VR applications have been introduced progressively into health interventions. The possibility of being immersed in virtual scenarios ...
Visiting supermarket through virtual reality: an opportunity for rehabilitation of people with disability
(2023-07)
[Abstract] The process of rehabilitation of physical or cognitive skills in people with disabilities can be long, monotonous and unmotivating. Exercises can often involve mechanical and repetitive movements, which can have ...
Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
(MDPI AG, 2020-08-25)
[Abstract]
This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the ...
Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
(MDPI AG, 2020-08-20)
[Abstract]
This work focuses on interactivity as one of the essential factors for creating immersive
environments, particularly interactivity that generates involuntary responses over which the user
does not have conscious ...
Estudo da utilização de deepfakes no ciberespaço, impacto e suas consequências no ambiente social
(Associacao Portuguesa de Sistemas de Informaçao, 2022-11)
[Resumo] Vivemos numa era inundados por informações vindas de ambos os hemisférios, e em que a economia
da atenção nos torna distantes da verdade. O presente estudo tem como âmago estudar a criação,
utilização, bem como ...
Mixed reality in an operating room using Hololens 2: the use of the remote assistance from manufacturers techinicians during the surgeries
(MDPI, 2021-10-27)
[Abstract] The aim of this work is that the participants, using HoloLens 2 and Dynamics 365 Remote Assistance, can receive all the training and information necessary for the correct application of prosthesis and medical ...
Development of dual activities with Micro:Bit for interventions in people with cerebral palsy
(MDPI, 2021-10-12)
[Abstract] Several studies have shown that video games help to motivate users in different kinds of therapies. Therefore, in this work we developed a tool that includes dual activities for therapy, as well as a data system ...
Trabajos fin de grado para el desarrollo de competencias de la titulación mediante un servicio a personas con diversidad funcional y cognitiva
(Asociación de Enseñantes Universitarios de la Informática, 2021)
[Resumen] Aprendizaje y servicio es un modelo pedagógico orientado a la adquisición de competencias transversales y específicas de los títulos a través de la colaboración con entidades sin ánimo de lucro. Este artículo ...
SQoF-WEAR project. the use of wearable devices to identify the impact of stress on workers’ quality of life
(MDPI, 2021-10-13)
[Abstract] Background: Stress is a major public health problem due to its relevant health, social and economic repercussions. Moreover, stress can be associated with work; when stress increases over time, burnout can occur, ...
Virtual reality at the service of people with functional diversity: personalized intervention spaces
(MDPI, 2021-10-20)
[Abstract] Virtual reality allows to generate an environment of great realism, while achieving the immersion of the user in it. The purpose of this project is to use this technology as a complementary tool in the rehabilitation ...