Listar GI-TALIONIS - Congresos, conferencias, etc. por autor "Marques, António"
Mostrando ítems 1-6 de 6
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Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
Gomes, Paulo Veloso; Donga, João; Marques, António; Azevedo, João; Pereira-Loureiro, Javier (MDPI AG, 2020-08-20)[Abstract] This work focuses on interactivity as one of the essential factors for creating immersive environments, particularly interactivity that generates involuntary responses over which the user does not have conscious ... -
Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
Donga, João; Gomes, Paulo Veloso; Marques, António; Pereira-Loureiro, Javier; Azevedo, João (MDPI AG, 2020-08-25)[Abstract] This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the ... -
Estudo da utilização de deepfakes no ciberespaço, impacto e suas consequências no ambiente social
Manuel, Garcia Isaias; Sá, Vítor J.; Gomes, Paulo Veloso; Marques, António; Pereira-Loureiro, Javier (Associacao Portuguesa de Sistemas de Informaçao, 2022-11)[Resumo] Vivemos numa era inundados por informações vindas de ambos os hemisférios, e em que a economia da atenção nos torna distantes da verdade. O presente estudo tem como âmago estudar a criação, utilização, bem como ... -
Mixed reality in an operating room using Hololens 2: the use of the remote assistance from manufacturers techinicians during the surgeries
Veloso, Rita; Magalhäes, Renato; Marques, António; Gomes, Paulo Veloso; Pereira-Loureiro, Javier (MDPI, 2021-10-27)[Abstract] The aim of this work is that the participants, using HoloLens 2 and Dynamics 365 Remote Assistance, can receive all the training and information necessary for the correct application of prosthesis and medical ... -
The Effect of Music on Brain Activity an Emotional State
Cunha, Joana; Gomes, Paulo Veloso; Marques, António; Pereira-Loureiro, Javier (MDPI, 2021-10-11)[Abstract] This study explores the potential of music as a therapy element in digital therapy programs to improve mental health and well-being. Music induces an emotional component in the individual that translates into ... -
The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments
Costa, Rita; Gomes, Paulo Veloso; Correia, António; Marques, António; Pereira-Loureiro, Javier (MDPI, 2021-10-07)[Abstract] This work focuses on the development of a software link interface tool between the Looxid Link Device coupled to the HTC Vive Pro VR HeadSets and the Unity platform, to generate real-time interactivity in virtual ...