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User experience in virtual reality from people with and without disability
(2023-07)
[Abstract] Virtual Reality (VR) is a resource for leisure and participation. Recently, VR applications have been introduced progressively into health interventions. The possibility of being immersed in virtual scenarios ...
Visiting supermarket through virtual reality: an opportunity for rehabilitation of people with disability
(2023-07)
[Abstract] The process of rehabilitation of physical or cognitive skills in people with disabilities can be long, monotonous and unmotivating. Exercises can often involve mechanical and repetitive movements, which can have ...
Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
(MDPI AG, 2020-08-25)
[Abstract]
This study proposes solutions to help people with phobias through the use of virtual environments that allow a contact between the subjects and these phobias. Using neurofeedback, the systems, depending on the ...
Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
(MDPI AG, 2020-08-20)
[Abstract]
This work focuses on interactivity as one of the essential factors for creating immersive
environments, particularly interactivity that generates involuntary responses over which the user
does not have conscious ...
Enabling appropriate personnel skill-mix for progressive realization of equitable access to assistive technology
(Taylor & Francis, 2018-05-17)
[Abstract] Background and methods: This paper reviews the current capacity of personnel in enabling access to assistive technology (AT) as well as the systems and processes within which they work, and was reviewed, discussed, ...
Personalized Virtual Reality Environments for Intervention with People with Disability
(MDPI, 2022)
[Abstract] Background: Virtual reality (VR) is a technological resource that allows the generation of an environment of great realism while achieving user immersion. The purpose of this project is to use VR as a complementary ...
Estudo da utilização de deepfakes no ciberespaço, impacto e suas consequências no ambiente social
(Associacao Portuguesa de Sistemas de Informaçao, 2022-11)
[Resumo] Vivemos numa era inundados por informações vindas de ambos os hemisférios, e em que a economia
da atenção nos torna distantes da verdade. O presente estudo tem como âmago estudar a criação,
utilização, bem como ...
Terapia ocupacional
(Federación Galega de Esclerose Múltiple (FEGADEM), 2019)
[Resumen] Este capítulo intenta explicar el importante papel que tiene la terapia ocupacional para mejorar la calidad de vida de las personas con esclerosis múltiple.
El objetivo principal de la Terapia Ocupacional en las ...
Physical activity in cerebral palsy: a current state study
(MDPI, 2024-02-23)
[Abstract] This document analyzes a survey conducted in three geographical areas in Spain, focusing on centers for individuals with cerebral palsy (CP). The study aims to determine the adherence rate to recommended physical ...
Impact on occupations and social participation derived from communication processes in people with amyotrophic lateral sclerosis
(Taylor & Francis, 2023-05-23)
[Abstract] Introduction: Amyotrophic Lateral Sclerosis (ALS) is a neurodegenerative disease that in its evolution affects the occupational performance of the person. This may require the use of different assistive technology ...