GI-VideaLAB - Artigos
Envíos recientes
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El proceso creativo detrás de la física y mecánica del movimiento animado
(Universitat Politècnica de València, Grupo de Investigación en Animación, Arte e Industria, 2024-03-04)[Resumen] Este artículo explora y expande el principio de superposición y continuación del movimiento, con el objetivo de proporcionar un enfoque más aplicable y completo a través de la organización y ampliación de sus ... -
Assisted navigation for digital architectural walkthroughs in Natural User Interface‑based installations
(Springer, 2023)[Abstract] The architectural experience of visiting a virtual building and exploring its contents requires tools to provide visitors with accessible and pleasurable ways to conduct their stroll and facilitate the contemplation ... -
Evaluating user experience in joint activities between schools and museums in virtual worlds
(Springer, 2015)[Abstract] The use of virtual worlds in the school is an extraordinary tool to engage the children in the process of e-learning. Although one can find many examples that describe the use of such a technology in teaching ... -
A comparative study on user gestural inputs for navigation in NUI‑based 3D virtual environments
(Springer, 2021)[Abstract] This paper describes the results of a case study intended to compare three different user movement paradigms (metaphoric, symbolic and natural) designed to control the visit of virtual environments for a NUI-based ... -
Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine
(UK Zhende Publishing, 2016)[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement ...