GI-VideaLAB - Artigos: Envíos recentes
Mostrando ítems 6-10 de 19
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Evaluating user experience in joint activities between schools and museums in virtual worlds
(Springer, 2015)[Abstract] The use of virtual worlds in the school is an extraordinary tool to engage the children in the process of e-learning. Although one can find many examples that describe the use of such a technology in teaching ... -
A comparative study on user gestural inputs for navigation in NUI‑based 3D virtual environments
(Springer, 2021)[Abstract] This paper describes the results of a case study intended to compare three different user movement paradigms (metaphoric, symbolic and natural) designed to control the visit of virtual environments for a NUI-based ... -
Assisted navigation and natural interaction for virtual archaeological heritage. Implementation of an attractor-based approach using a game engine
(UK Zhende Publishing, 2016)[Abstract]: In this paper, the authors propose a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement ... -
Monitoring SDG localisation: an evidence-based approach to standardised monitoring frameworks
(Oxford Academic, 2023)[Abstract:] This article studies closeness between indicators that local governments use to monitor Sustainable Development Goal (SDG) implementation in their Voluntary Local Reviews (VLRs) and those included in the ... -
Localizing and monitoring climate neutrality through the sustainable development goals (SDGS) framework: the case of Madrid
(MDPI, 2023)[Abstract:] Madrid’s Roadmap to Climate Neutrality by 2050 is the city’s strategy to attain a 65% reduction in greenhouse gas (GHG) emissions by 2030 and decarbonisation in 2050. This paper analyses the Roadmap to extract ...